On GitHub, bubkoo/html-to-image has picked up 7.2k stars, Image Tools, TypeScript. ✂️ Generates an image from a DOM node using HTML5 canvas and SVG.
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Get the raw pixel data as a Uint8Array with every 4 array elements representing the RGBA data of a pixel:
var node = document.getElementById('my-node');
htmlToImage
.toPixelData(node)
.then(function (pixels) {
for (var y = 0; y < node.scrollHeight; ++y) {
for (var x = 0; x < node.scrollWidth; ++x) {
pixelAtXYOffset = (4 * y * node.scrollHeight) + (4 * x);
/* pixelAtXY is a Uint8Array[4] containing RGBA values of the pixel at (x, y) in the range 0..255 */
pixelAtXY = pixels.slice(pixelAtXYOffset, pixelAtXYOffset + 4);
}
}
});
A function taking DOM node as argument. Should return true if passed node should be included in the output. Excluding node means excluding it's children as well.
You can add filter to every image function. For example,
A string value for the background color, any valid CSS color value.
width, height
Width and height in pixels to be applied to node before rendering.
canvasWidth, canvasHeight
Allows to scale the canva's size including the elements inside to a given width and height (in pixels).
style
An object whose properties to be copied to node's style before rendering. You might want to check this reference for JavaScript names of CSS properties.
quality
A number between 0 and 1 indicating image quality (e.g. 0.92 => 92%) of the JPEG image.
Defaults to 1.0 (100%)
cacheBust
Set to true to append the current time as a query string to URL requests to enable cache busting.
Defaults to false
includeQueryParams
Set false to use all URL as cache key.
If the value has falsy value, it will exclude query params from the provided URL.
Defaults to false
imagePlaceholder
A data URL for a placeholder image that will be used when fetching an image fails.
Defaults to an empty string and will render empty areas for failed images.
pixelRatio
The pixel ratio of the captured image. Default use the actual pixel ratio of the device. Set 1 to
use as initial-scale 1 for the image.
preferredFontFormat
The format required for font embedding. This is a useful optimisation when a webfont provider
specifies several different formats for fonts in the CSS, for example:
Instead of embedding each format, all formats other than the one specified will be discarded. If
this option is not specified then all formats will be downloaded and embedded.
fontEmbedCSS
When supplied, the library will skip the process of parsing and embedding webfont URLs in CSS,
instead using this value. This is useful when combined with getFontEmbedCSS() to only perform the
embedding process a single time across multiple calls to library functions.
When supplied, the library will skip the process of scaling extra large doms into the canvas object.
You may experience loss of parts of the image if set to true and you are exporting a very large image.
Defaults to false
type
A string indicating the image format. The default type is image/png; that type is also used if the given type isn't supported.
When supplied, the toCanvas function will return a blob matching the given image type and quality.
Defaults to image/png
includeStyleProperties
An array of style property names. Can be used to manually specify which style properties are included when cloning nodes. This can be useful for performance-critical scenarios.
Browsers
Only standard lib is currently used, but make sure your browser supports:
Promise
SVG <foreignObject> tag
It's tested on latest Chrome, Firefox and Safari (49, 45 and 16 respectively at the time of writing), with Chrome performing significantly better on big DOM trees, possibly due to it's more performant SVG support, and the fact that it supports CSSStyleDeclaration.cssText property.
Internet Explorer is not (and will not be) supported, as it does not support SVG <foreignObject> tag.
How it works
There might some day exist (or maybe already exists?) a simple and standard way of exporting parts of the HTML to image (and then this script can only serve as an evidence of all the hoops I had to jump through in order to get such obvious thing done) but I haven't found one so far.
This library uses a feature of SVG that allows having arbitrary HTML content inside of the <foreignObject> tag. So, in order to render that DOM node for you, following steps are taken:
Clone the original DOM node recursively
Compute the style for the node and each sub-node and copy it to corresponding clone
and don't forget to recreate pseudo-elements, as they are not cloned in any way, of course
Embed web fonts
find all the @font-face declarations that might represent web fonts
parse file URLs, download corresponding files
base64-encode and inline content as dataURLs
concatenate all the processed CSS rules and put them into one <style> element, then attach it to the clone
Embed images
embed image URLs in <img> elements
inline images used in background CSS property, in a fashion similar to fonts
Serialize the cloned node to XML
Wrap XML into the <foreignObject> tag, then into the SVG, then make it a data URL
Optionally, to get PNG content or raw pixel data as a Uint8Array, create an Image element with the SVG as a source, and render it on an off-screen canvas, that you have also created, then read the content from the canvas
Done!
Things to watch out for
If the DOM node you want to render includes a <canvas> element with something drawn on it, it should be handled fine, unless the canvas is tainted - in this case rendering will rather not succeed.
Rendering will failed on huge DOM due to the dataURI limit varies.
Contributing
Please let us know how can we help. Do check out issues for bug reports or suggestions first.
To become a contributor, please follow our contributing guide.
License
The scripts and documentation in this project are released under the MIT License
No homepage URL was recorded for bubkoo/html-to-image in TopGit's last sync. The README tab above frequently contains screenshots and demo links, or check the repository description on GitHub.
Is bubkoo/html-to-image open source?
Yes — bubkoo/html-to-image ships under the MIT license, which makes its source code freely readable (and, depending on license terms, forkable and reusable). Source: github.com/bubkoo/html-to-image.
What else is in the Image Tools space?
bubkoo/html-to-image is tracked by TopGit under the Image Tools category, alongside 8 GitHub-tagged topics. Trending and Topics pages list peer repositories of comparable stars and language.
What is bubkoo/html-to-image?
bubkoo/html-to-image (bubkoo/html-to-image) is a TypeScript project on GitHub. From the project's own README: ✂️ Generates an image from a DOM node using HTML5 canvas and SVG.
What license does bubkoo/html-to-image use?
bubkoo/html-to-image is released under the MIT license. Always verify the LICENSE file directly on GitHub for the authoritative terms — license strings can be edited out of sync with a project's actual stance.
Where do I read more about bubkoo/html-to-image?
This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/bubkoo/html-to-image is the definitive source.
Why is bubkoo/html-to-image categorized under Image Tools?
TopGit places bubkoo/html-to-image in the Image Tools category based on its GitHub topics and description (tagged: "canvas", "dataurl", "dom"). Categories are assigned from real repository metadata, not editorial guesswork.
Read full README in the tab above.
Is html-to-image worth your time?
ChatGPT, Claude and Perplexity can all read this page. Ask one of them what it makes of html-to-image.