cucumber/godog
As a backend project, cucumber/godog has picked up 2.7k stars on GitHub (Go). Cucumber for golang
Snapshot summary built from the project's own GitHub metadata — there's no written TopGit review yet. The page will update automatically when a full review is published.
TopGit writes full reviews for the most-starred, most-requested repositories. This page is a snapshot until then — see the READ ME tab for the original README in full.
Snapshot
Top contributors
Show top contributors
Godog

The API is likely to change a few times before we reach 1.0.0
Please read the full README, you may find it very useful. And do not forget to peek into the Release Notes and the CHANGELOG from time to time.
Package godog is the official Cucumber BDD framework for Golang, it merges specification and test documentation into one cohesive whole, using Gherkin formatted scenarios in the format of Given, When, Then.
The project was inspired by behat and cucumber.
Why Godog/Cucumber
A single source of truth
Godog merges specification and test documentation into one cohesive whole.
Living documentation
Because they're automatically tested by Godog, your specifications are always being up-to-date.
Focus on the customer
Business and IT don't always understand each other. Godog's executable specifications encourage closer collaboration, helping teams keep the business goal in mind at all times.
Less rework
When automated testing is this much fun, teams can easily protect themselves from costly regressions.
Read more
- Behaviour-Driven Development
- Gherkin Reference
Contributions
Godog is a community driven Open Source Project within the Cucumber organization. We welcome contributions from everyone, and we're ready to support you if you have the enthusiasm to contribute.
See the contributing guide for more detail on how to get started.
See the releasing guide for release flow details.
Getting help
We have a community Discord where you can chat with other users, developers, and BDD practitioners.
Examples
You can find a few examples here.
Note that if you want to execute any of the examples and have the Git repository checked out in the $GOPATH, you need to use: GO111MODULE=off. Issue for reference.
Godogs
The following example can be found here.
Step 1 - Setup a go module
Create a new go module named godogs in your go workspace by running mkdir godogs
From now on, use godogs as your working directory by running cd godogs
Initiate the go module inside the godogs directory by running go mod init godogs
Step 2 - Create gherkin feature
Imagine we have a godog cart to serve godogs for lunch.
First of all, we describe our feature in plain text:
Feature: eat godogs
In order to be happy
As a hungry gopher
I need to be able to eat godogs
Scenario: Eat 5 out of 12
Given there are 12 godogs
When I eat 5
Then there should be 7 remaining
Run vim features/godogs.feature and add the text above into the vim editor and save the file.
Step 3 - Create godog step definitions
NOTE: Same as go test, godog respects package level isolation. All your step definitions should be in your tested package root directory. In this case: godogs.
Create and copy the step definitions below into a new file by running vim godogs_test.go:
package main
import "github.com/cucumber/godog"
func iEat(arg1 int) error {
return godog.ErrPending
}
func thereAreGodogs(arg1 int) error {
return godog.ErrPending
}
func thereShouldBeRemaining(arg1 int) error {
return godog.ErrPending
}
func InitializeScenario(ctx *godog.ScenarioContext) {
ctx.Step(`^there are (\d+) godogs$`, thereAreGodogs)
ctx.Step(`^I eat (\d+)$`, iEat)
ctx.Step(`^there should be (\d+) remaining$`, thereShouldBeRemaining)
}
Alternatively, you can also specify the keyword (Given, When, Then...) when creating the step definitions:
func InitializeScenario(ctx *godog.ScenarioContext) {
ctx.Given(`^there are (\d+) godogs$`, thereAreGodogs)
ctx.When(`^I eat (\d+)$`, iEat)
ctx.Then(`^there should be (\d+) remaining$`, thereShouldBeRemaining)
}
Our module should now look like this:
godogs
- features
- godogs.feature
- go.mod
- go.sum
- godogs_test.go
Run go test in the godogs directory to run the steps you have defined. You should now see that the scenario runs
with a warning stating there are no tests to run.
testing: warning: no tests to run
PASS
ok godogs 0.225s
By adding some logic to these steps, you will be able to thoroughly test the feature you just defined.
Step 4 - Create the main program to test
Let's keep it simple by only requiring an amount of godogs for now.
Create and copy the code below into a new file by running vim godogs.go
package main
// Godogs available to eat
var Godogs int
func main() { /* usual main func */ }
Our module should now look like this:
godogs
- features
- godogs.feature
- go.mod
- go.sum
- godogs.go
- godogs_test.go
Step 5 - Add some logic to the step definitions
Now lets implement our step definitions to test our feature requirements.
Replace the contents of godogs_test.go with the code below by running vim godogs_test.go.
package main
import (
"context"
"errors"
"fmt"
"testing"
"github.com/cucumber/godog"
)
// godogsCtxKey is the key used to store the available godogs in the context.Context.
type godogsCtxKey struct{}
func thereAreGodogs(ctx context.Context, available int) (context.Context, error) {
return context.WithValue(ctx, godogsCtxKey{}, available), nil
}
func iEat(ctx context.Context, num int) (context.Context, error) {
available, ok := ctx.Value(godogsCtxKey{}).(int)
if !ok {
return ctx, errors.New("there are no godogs available")
}
if available < num {
return ctx, fmt.Errorf("you cannot eat %d godogs, there are %d available", num, available)
}
available -= num
return context.WithValue(ctx, godogsCtxKey{}, available), nil
}
func thereShouldBeRemaining(ctx context.Context, remaining int) error {
available, ok := ctx.Value(godogsCtxKey{}).(int)
if !ok {
return errors.New("there are no godogs available")
}
if available != remaining {
return fmt.Errorf("expected %d godogs to be remaining, but there is %d", remaining, available)
}
return nil
}
func TestFeatures(t *testing.T) {
suite := godog.TestSuite{
ScenarioInitializer: InitializeScenario,
Options: &godog.Options{
Format: "pretty",
Paths: []string{"features"},
TestingT: t, // Testing instance that will run subtests.
},
}
if suite.Run() != 0 {
t.Fatal("non-zero status returned, failed to run feature tests")
}
}
func InitializeScenario(sc *godog.ScenarioContext) {
sc.Step(`^there are (\d+) godogs$`, thereAreGodogs)
sc.Step(`^I eat (\d+)$`, iEat)
sc.Step(`^there should be (\d+) remaining$`, thereShouldBeRemaining)
}
In this example, we are using context.Context to pass the state between the steps.
Every scenario starts with an empty context and then steps and hooks can add relevant information to it.
Instrumented context is chained through the steps and hooks and is safe to use when multiple scenarios are running concurrently.
When you run godog again with go test -v godogs_test.go, you should see a passing run:
=== RUN TestFeatures
Feature: eat godogs
In order to be happy
As a hungry gopher
I need to be able to eat godogs
=== RUN TestFeatures/Eat_5_out_of_12
Scenario: Eat 5 out of 12 # features/godogs.feature:6
Given there are 12 godogs # godog_test.go:15 -> command-line-arguments.thereAreGodogs
When I eat 5 # godog_test.go:19 -> command-line-arguments.iEat
Then there should be 7 remaining # godog_test.go:34 -> command-line-arguments.thereShouldBeRemaining
1 scenarios (1 passed)
3 steps (3 passed)
279.917µs
--- PASS: TestFeatures (0.00s)
--- PASS: TestFeatures/Eat_5_out_of_12 (0.00s)
PASS
ok command-line-arguments 0.164s
You may hook to ScenarioContext Before event in order to reset or pre-seed the application state before each scenario.
You may hook into more events, like sc.StepContext() After to print all state in case of an error.
Or BeforeSuite to prepare a database.
By now, you should have figured out, how to use godog. Another piece of advice is to make steps orthogonal, small and simple to read for a user. Whether the user is a dumb website user or an API developer, who may understand a little more technical context - it should target that user.
When steps are orthogonal and small, you can combine them just like you do with Unix tools. Look how to simplify or remove ones, which can be composed.
TestFeatures acts as a regular Go test, so you can leverage your IDE facilities to run and debug it.
Attachments
An example showing how to make attachments (aka embeddings) to the results is shown in _examples/attachments
Code of Conduct
Everyone interacting in this codebase and issue tracker is expected to follow the Cucumber code of conduct.
References and Tutorials
- cucumber-html-reporter, may be used in order to generate html reports together with cucumber output formatter. See the following docker image for usage details.
- how to use godog by semaphoreci
- see examples
- see extension AssistDog, which may have useful gherkin.DataTable transformations or comparison methods for assertions.
Documentation
See pkg documentation for general API details.
See Circle Config for supported go versions.
See godog -h for general command options.
See implementation examples:
- rest API server
- rest API with Database
- godogs
FAQ
Running Godog with go test
You may integrate running godog in your go test command.
Subtests of *testing.T
You can run test suite using go Subtests. In this case it is not necessary to have godog command installed. See the following example.
package main_test
import (
"testing"
"github.com/cucumber/godog"
)
func TestFeatures(t *testing.T) {
suite := godog.TestSuite{
ScenarioInitializer: func(s *godog.ScenarioContext) {
// Add step definitions here.
},
Options: &godog.Options{
Format: "pretty",
Paths: []string{"features"},
TestingT: t, // Testing instance that will run subtests.
},
}
if suite.Run() != 0 {
t.Fatal("non-zero status returned, failed to run feature tests")
}
}
Then you can run suite.
go test -test.v -test.run ^TestFeatures$
Or a particular scenario.
go test -test.v -test.run ^TestFeatures$/^my_scenario$
TestMain
You can run test suite using go TestMain func available since go 1.4. In this case it is not necessary to have godog command installed. See the following examples.
The following example binds godog flags with specified prefix godog in order to prevent flag collisions.
package main
import (
"os"
"testing"
"github.com/cucumber/godog"
"github.com/cucumber/godog/colors"
"github.com/spf13/pflag" // godog v0.11.0 and later
)
var opts = godog.Options{
Output: colors.Colored(os.Stdout),
Format: "progress", // can define default values
}
func init() {
godog.BindFlags("godog.", pflag.CommandLine, &opts) // godog v0.10.0 and earlier
godog.BindCommandLineFlags("godog.", &opts) // godog v0.11.0 and later
}
func TestMain(m *testing.M) {
pflag.Parse()
opts.Paths = pflag.Args()
status := godog.TestSuite{
Name: "godogs",
TestSuiteInitializer: InitializeTestSuite,
ScenarioInitializer: InitializeScenario,
Options: &opts,
}.Run()
// Optional: Run `testing` package's logic besides godog.
if st := m.Run(); st > status {
status = st
}
os.Exit(status)
}
Then you may run tests with by specifying flags in order to filter features.
go test -v --godog.random --godog.tags=wip
go test -v --godog.format=pretty --godog.random -race -coverprofile=coverage.txt -covermode=atomic
The following example does not bind godog flags, instead manually configuring needed options.
func TestMain(m *testing.M) {
opts := godog.Options{
Format: "progress",
Paths: []string{"features"},
Randomize: time.Now().UTC().UnixNano(), // randomize scenario execution order
}
status := godog.TestSuite{
Name: "godogs",
TestSuiteInitializer: InitializeTestSuite,
ScenarioInitializer: InitializeScenario,
Options: &opts,
}.Run()
// Optional: Run `testing` package's logic besides godog.
if st := m.Run(); st > status {
status = st
}
os.Exit(status)
}
You can even go one step further and reuse go test flags, like verbose mode in order to switch godog format. See the following example:
func TestMain(m *testing.M) {
format := "progress"
for _, arg := range os.Args[1:] {
if arg == "-test.v=true" { // go test transforms -v option
format = "pretty"
break
}
}
opts := godog.Options{
Format: format,
Paths: []string{"features"},
}
status := godog.TestSuite{
Name: "godogs",
TestSuiteInitializer: InitializeTestSuite,
ScenarioInitializer: InitializeScenario,
Options: &opts,
}.Run()
// Optional: Run `testing` package's logic besides godog.
if st := m.Run(); st > status {
status = st
}
os.Exit(status)
}
Now when running go test -v it will use pretty format.
Tags
If you want to filter scenarios by tags, you can use the -t=<expression> or --tags=<expression> where <expression> is one of the following:
@wip- run all scenarios with wip tag~@wip- exclude all scenarios with wip tag@wip && ~@new- run wip scenarios, but exclude new@wip,@undone- run wip or undone scenarios
Using assertion packages like testify with Godog
A more extensive example can be found here.
func thereShouldBeRemaining(ctx context.Context, remaining int) error {
assert.Equal(
godog.T(ctx), Godogs, remaining,
"Expected %d godogs to be remaining, but there is %d", remaining, Godogs,
)
return nil
}
Embeds
If you're looking to compile your test binary in advance of running, you can compile the feature files into the binary via go:embed:
//go:embed features/*
var features embed.FS
var opts = godog.Options{
Paths: []string{"features"},
FS: features,
}
Now, the test binary can be compiled with all feature files embedded, and can be ran independently from the feature files:
> go test -c ./test/integration/integration_test.go
> mv integration.test /some/random/dir
> cd /some/random/dir
> ./integration.test
NOTE: godog.Options.FS is as fs.FS, so custom filesystem loaders can be used.
CLI Mode
NOTE: The godog CLI has been deprecated. It is recommended to use go test instead.
Another way to use godog is to run it in CLI mode.
In this mode godog CLI will use go under the hood to compile and run your test suite.
Godog does not intervene with the standard go test command behavior. You can leverage both frameworks to functionally test your application while maintaining all test related source code in _test.go files.
Godog acts similar compared to go test command, by using go compiler and linker tool in order to produce test executable. Godog contexts need to be exported the same way as Test functions for go tests. Note, that if you use godog command tool, it will use go executable to determine compiler and linker.
Install
go install github.com/cucumber/godog/cmd/godog@latest
Adding @v0.12.0 will install v0.12.0 specifically instead of master.
With go version prior to 1.17, use go get github.com/cucumber/godog/cmd/[email protected].
Running within the $GOPATH, you would also need to set GO111MODULE=on, like this:
GO111MODULE=on go get github.com/cucumber/godog/cmd/[email protected]
Configure common options for godog CLI
There are no global options or configuration files. Alias your common or project based commands: alias godog-wip="godog --format=progress --tags=@wip"
Concurrency
When concurrency is configured in options, godog will execute the scenarios concurrently, which is supported by all supplied formatters.
In order to support concurrency well, you should reset the state and isolate each scenario. They should not share any state. It is suggested to run the suite concurrently in order to make sure there is no state corruption or race conditions in the application.
It is also useful to randomize the order of scenario execution, which you can now do with --random command option or godog.Options.Randomize setting.
Building your own custom formatter
A simple example can be found here.
License
Godog and Gherkin are licensed under the MIT and developed as a part of the cucumber project
Related repositories
Awesome Go, maintained at avelino/awesome-go, groups Go frameworks, libraries, and software into topic categories including Actor Model, Artificial Intelligence, Audio and Music, Authentication and Authorization, Blockchain, Bot Building, and Build Automation. Every linked entry gets a short description instead of a bare URL. The repository carries an MIT license and takes new entries through pull requests reviewed against its own contribution guidelines, which makes it a common bookmark for day-to-day Go development.
golang/go is the open source repository behind The Go Programming Language, holding the compiler, runtime, and standard library source that Go's official binaries are built from. The README frames Go's purpose as building software that is simple, reliable, and efficient, credits the project to thousands of contributors, and notes that this GitHub repo mirrors the canonical Git repository at go.googlesource.com/go.
Caddy is an HTTP/1-2-3 web server, written in Go, which provides automatic HTTPS by default, utilizing services like ZeroSSL and Let's Encrypt for public names or a local CA for internal ones. It supports flexible configuration through its native JSON API, a Caddyfile, or various other formats via config adapters. The project highlights a modular architecture for extensibility, runs on multiple platforms without external dependencies, and benefits from Go's memory safety features. The README indicates it has served trillions of requests and managed millions of TLS certificates, scaling to hundreds of thousands of sites in production. Caddy began development in 2014 and was an early adopter of automatic HTTPS by default.
Moby is the open-source project moby/moby on GitHub, created by Docker to package the pieces of a container system, build tools, a registry, orchestration tools, and a runtime, as separate, well-defined components developers can assemble or swap. It is written in Go, and ships under the Apache-2.0 license. Docker uses Moby as the upstream for Docker Engine, and the two supported Go modules, client and api, are how other Go programs talk to Docker Engine's API.
Quick answers
Does cucumber/godog have a project website?
No homepage URL was recorded for cucumber/godog in TopGit's last sync. The README tab above frequently contains screenshots and demo links, or check the repository description on GitHub.
How active is development on cucumber/godog?
The most recent commit recorded on cucumber/godog was 14 days ago, based on the GitHub push timestamp. The repository has 278 forks — one of the better signals of community interest.
How many stars does cucumber/godog have?
cucumber/godog has 2.7k GitHub stars — refresh the page for the live number, or check github.com/cucumber/godog. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.
What language is cucumber/godog written in?
cucumber/godog is written primarily in Go. GitHub's language field is based on the largest share of bytes in the default branch.
What license does cucumber/godog use?
cucumber/godog is released under the MIT license. Always verify the LICENSE file directly on GitHub for the authoritative terms — license strings can be edited out of sync with a project's actual stance.
What topics is cucumber/godog associated with?
GitHub's repository topics for cucumber/godog: "functional-testing", "gherkin", "golang", "integration-testing". TopGit's editorial category is Backend.
Where do I read more about cucumber/godog?
This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/cucumber/godog is the definitive source.
Read full README in the tab above.
Want a second opinion on godog?
Ask an AI that can read this page — one click and you get its take on godog.