A UI-focused entry in TopGit's GitHub warehouse: mozilla/sccache, 7.5k stars, Frontend, Rust. Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
Snapshot summary built from the project's own GitHub metadata — there's no written TopGit review yet. The page will update automatically when a full review is published.
WHY NO REVIEW YET
TopGit writes full reviews for the most-starred, most-requested repositories. This page is a snapshot until then — see the READ ME tab for the original README in full.
sccache is a ccache-like compiler caching tool. It is used as a compiler wrapper and avoids compilation when possible, storing cached results either on local disk or in one of several cloud storage backends. Multi-level caching with automatic backfill is supported for hierarchical cache architectures (see Multi-Level Cache).
sccache includes support for caching the compilation of Assembler, C/C++ code, Rust, as well as NVIDIA's CUDA using nvcc, and clang, AMD's ROCm HIP.
sccache also provides icecream-style distributed compilation (automatic packaging of local toolchains) for all supported compilers (including Rust). The distributed compilation system includes several security features that icecream lacks such as authentication, transport layer encryption, and sandboxed compiler execution on build servers. See the distributed quickstart guide for more information.
sccache is also available as a GitHub Actions to facilitate the deployment using GitHub Actions cache.
Table of Contents (ToC)
Installation
Usage
Build Requirements
Build
Separating caches between invocations
Overwriting the cache
Debugging
Interaction with GNU make jobserver
Known Caveats
Storage Options
Multi-Level (Hierarchical Caching)
Local
S3
R2
Redis
Memcached
Google Cloud Storage
Azure
GitHub Actions
WebDAV (Ccache/Bazel/Gradle compatible)
Alibaba OSS
Tencent Cloud Object Storage
Installation
There are prebuilt x86-64 binaries available for Windows, Linux (a portable binary compiled against musl), and macOS on the releases page. Several package managers also include sccache packages, you can install the latest release from source using cargo, or build directly from a source checkout.
macOS
On macOS sccache can be installed via Homebrew:
brew install sccache
or via MacPorts:
sudo port install sccache
Windows
On Windows, sccache can be installed via scoop:
scoop install sccache
or winget:
winget install Mozilla.sccache
Via cargo
If you have a Rust toolchain installed you can install sccache using cargo. Note that this will compile sccache from source which is fairly resource-intensive. For CI purposes you should use prebuilt binary packages.
cargo install sccache --locked
Or, using cargo-binstall to install a prebuilt binary:
cargo binstall sccache
With Nix
Sccache is available in nixpkgs, so if you don't need the latest version you can use that:
buildInputs = [ pkgs.sccache ];
We also provide a flake with an overlay for getting the latest version:
Or use it directly from the flake without the overlay:
nix run github:mozilla/sccache -- --help
nix shell github:mozilla/sccache
Usage
Running sccache is like running ccache: prefix your compilation commands with it, like so:
sccache gcc -o foo.o -c foo.c
If you want to use sccache for caching Rust builds you can define build.rustc-wrapper in the
cargo configuration file. For example, you can set it globally
in $HOME/.cargo/config.toml by adding:
[build]
rustc-wrapper = "/path/to/sccache"
Note that you need to use cargo 1.40 or newer for this to work.
Alternatively you can use the environment variable RUSTC_WRAPPER:
export RUSTC_WRAPPER=/path/to/sccache
cargo build
sccache supports gcc, clang, MSVC, rustc, NVCC, NVC++, hipcc, and Wind River's diab compiler. Both gcc and msvc support Response Files, read more about their implementation here.
If you don't specify otherwise, sccache will use a local disk cache.
sccache works using a client-server model, where the server runs locally on the same machine as the client. The client-server model allows the server to be more efficient by keeping some state in memory. The sccache command will spawn a server process if one is not already running, or you can run sccache --start-server to start the background server process without performing any compilation.
By default sccache server will listen on 127.0.0.1:4226, you can specify environment variable SCCACHE_SERVER_PORT to use a different port or SCCACHE_SERVER_UDS to listen on unix domain socket. Abstract unix socket is also supported as long as the path is escaped following the format. For example:
The process for using sccache with MSVC and cmake, depends on which version of cmake you're using. For versions of cmake 3.24 and earlier, to generate PDB files for debugging with MSVC, you can use the /Z7 option. Alternatively, the /Zi option together with /Fd can work if /Fd names a different PDB file name for each object file created. Note that CMake sets /Zi by default, so if you use CMake, you can use /Z7 by adding code like this in your CMakeLists.txt:
By default, sccache will fail your build if it fails to successfully communicate with its associated server. To have sccache instead gracefully failover to the local compiler without stopping, set the environment variable SCCACHE_IGNORE_SERVER_IO_ERROR=1.
For versions of cmake 3.25 and later, to compile with MSVC, you have to use the new CMAKE_MSVC_DEBUG_INFORMATION_FORMAT option, meant to configure the -Z7 flag. Additionally, you must set the cmake policy number 0141 to the NEW setting:
And you can build code as usual without any additional flags in the command line, which is useful for IDEs.
Build Requirements
sccache is a Rust program. Building it requires cargo (and thusrustc). sccache currently requires Rust 1.85.0. We recommend you install Rust via Rustup.
Build
If you are building sccache for non-development purposes make sure you use cargo build --release to get optimized binaries:
The list of features can be found in the Cargo.toml file, [features] section.
By default, sccache builds with support for all storage backends, but individual backends may be disabled by resetting the list of features and enabling all the other backends. Refer the Cargo Documentation for details on how to select features with Cargo.
Building portable binaries
When building with the dist-server feature, sccache will depend on OpenSSL, which can be an annoyance if you want to distribute portable binaries. It is possible to statically link against OpenSSL using the openssl/vendored feature.
Linux
Build with cargo and use ldd to check that the resulting binary does not depend on OpenSSL anymore.
macOS
Build with cargo and use otool -L to check that the resulting binary does not depend on OpenSSL anymore.
Windows
On Windows, the binary might also depend on a few MSVC CRT DLLs that are not available on older Windows versions.
It is possible to statically link against the CRT using a .cargo/config.toml file with the following contents.
Build with cargo and use dumpbin /dependents to check that the resulting binary does not depend on MSVC CRT DLLs anymore.
When statically linking with OpenSSL, you will need Perl available in your $PATH.
Separating caches between invocations
In situations where several different compilation invocations
should not reuse the cached results from each other,
one can set SCCACHE_C_CUSTOM_CACHE_BUSTER to a unique value
that'll be mixed into the hash.
MACOSX_DEPLOYMENT_TARGET and IPHONEOS_DEPLOYMENT_TARGET variables
already exhibit such reuse-suppression behaviour.
There are currently no such variables for compiling Rust.
Overwriting the cache
In situations where the cache contains broken build artifacts, it can be necessary to overwrite the contents in the cache. That can be achieved by setting the SCCACHE_RECACHE environment variable.
Debugging
You can set the SCCACHE_ERROR_LOG environment variable to a path and set SCCACHE_LOG to get the server process to redirect its logging there (including the output of unhandled panics, since the server sets RUST_BACKTRACE=1 internally).
Alternatively, if you are compiling locally, you can run the server manually in foreground mode by running SCCACHE_START_SERVER=1 SCCACHE_NO_DAEMON=1 sccache, and send logging to stderr by setting the SCCACHE_LOG environment variable for example. This method is not suitable for CI services because you need to compile in another shell at the same time.
sccache provides support for a GNU make jobserver. When the server is started from a process that provides a jobserver, sccache will use that jobserver and provide it to any processes it spawns. (If you are running sccache from a GNU make recipe, you will need to prefix the command with + to get this behavior.) If the sccache server is started without a jobserver present it will create its own with the number of slots equal to the number of available CPU cores.
This is most useful when using sccache for Rust compilation, as rustc supports using a jobserver for parallel codegen, so this ensures that rustc will not overwhelm the system with codegen tasks. Cargo implements its own jobserver (see the information on NUM_JOBS in the cargo documentation) for rustc to use, so using sccache for Rust compilation in cargo via RUSTC_WRAPPER should do the right thing automatically.
Normalizing Paths with SCCACHE_BASEDIRS
By default, sccache requires absolute paths to match for cache hits. To enable cache sharing across different build directories, you can set SCCACHE_BASEDIRS to strip a base directory from paths before hashing:
export SCCACHE_BASEDIRS=/home/user/project
You can also specify multiple base directories by separating them by ; on Windows hosts and by : on any other operating system. When multiple directories are provided, the longest matching prefix is used:
Path matching is case-insensitive on Windows and case-sensitive on other operating systems.
This is similar to ccache's CCACHE_BASEDIR and helps when:
Building the same project from different directories
Sharing cache between CI jobs with different checkout paths
Multiple developers working with different username paths
Working with multiple project checkouts simultaneously
Note: Only absolute paths are supported. Relative paths will prevent server from starting.
You can also configure this in the sccache config file:
# Single directory
basedirs = ["/home/user/project"]
# Or multiple directories
basedirs = ["/home/user/project", "/home/user/workspace"]
Known Caveats
General
By default, absolute paths to files must match to get a cache hit. To work around this, use SCCACHE_BASEDIRS (see above) to normalize paths before hashing.
Rust
Crates that invoke the system linker cannot be cached. This includes bin, dylib, cdylib, and proc-macro crates. You may be able to improve compilation time of large bin crates by converting them to a lib crate with a thin bin wrapper.
Incrementally compiled crates cannot be cached. By default, in the debug profile Cargo will use incremental compilation for workspace members and path dependencies. You can disable incremental compilation.
More details on Rust caveats
C++20 Modules
sccache has partial support for C++20 named modules when using Clang. The following flags are supported:
-fmodule-file=<path> and -fmodule-file=<name>=<path> - importing precompiled module interfaces
TopGit's last sync did not record any GitHub topics for mozilla/sccache. GitHub topics appear in the right sidebar of a repository page; that's the authoritative place to check.
How active is development on mozilla/sccache?
The most recent commit recorded on mozilla/sccache was 11 days ago, based on the GitHub push timestamp. The repository has 716 forks — one of the better signals of community interest.
How many stars does mozilla/sccache have?
mozilla/sccache has 7.5k GitHub stars — refresh the page for the live number, or check github.com/mozilla/sccache. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.
What else is in the Frontend space?
mozilla/sccache is tracked by TopGit under the Frontend category. Trending and Topics pages list peer repositories of comparable stars and language.
What language is mozilla/sccache written in?
mozilla/sccache is written primarily in Rust. GitHub's language field is based on the largest share of bytes in the default branch.
Where do I read more about mozilla/sccache?
This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/mozilla/sccache is the definitive source.
Why is mozilla/sccache categorized under Frontend?
TopGit places mozilla/sccache in the Frontend category based on its GitHub topics and description. Categories are assigned from real repository metadata, not editorial guesswork.
Read full README in the tab above.
Curious whether sccache is right for you?
Let ChatGPT, Claude, or Perplexity look into it — click below and see what AI actually says about sccache.