! IMPORTANT MESSAGE (November, 12th 2025):
! Dear all, please note that I (Howetuft) am discontinuing maintenance of this workbench as of now.
! I would like to thank everyone for all their contributions, discussions, and showcases over the last few years.
! If anyone would like to take over, please let me know, for example via PM on FreeCAD forum,
! or by opening an issue on this project.
! I would be happy to transfer the administration rights on the repository.
FreeCAD Render Workbench

A FreeCAD workbench to produce high-quality
rendered images from your FreeCAD document, using open-source external
rendering engines.
<img src=./docs/freecad-june-09.jpg alt="ShowCase" title="Examples of rendering
made with Render Workbench" width="800">
Foreword
This software is free: we contributors do not make any profit from its use by anyone.
We develop it voluntarily in the sole hope that it will be useful to someone,
and our only reward is the recognition it receives.
Therefore if you think Render Workbench deserves it, do not hesitate to give it a star :star: on Github:
it will make our day! Thank you...
Introduction
The Render Workbench is a replacement for the built-in Raytracing
Workbench of FreeCAD. It is
based on the same philosophy, but aims to improve certain aspects of
Raytracing:
- The Render Workbench is written fully in Python, which should make it much
easier to understand and extend by non-C++ programmers.
- Exporters to rendering engines are implemented as plugins, which should
facilitate the addition of new engines. The Render Workbench already supports several more
renderers than Raytracing Workbench, like Appleseed, LuxCoreRender and Cycles.
- The Render Workbench provides enhanced features, compared to Raytracing:
- various scene lighting features (point lights, area lights, sunsky etc.)
and preconfigured lightings as templates
- camera enhanced control
- material support
- texture support
- renderers' advanced features handling: denoising, batch mode
etc.
Supported rendering engines
At the moment, the following rendering engines are supported:
- Pov-Ray
- LuxCoreRender
- Appleseed
- Blender Cycles ( standalone )
- Intel Ospray Studio
- Pbrt v4 (experimental)
- LuxRender (deprecated in favor of LuxCoreRender)
Installation
Workbench
The Render Workbench is part of the FreeCAD Addons
repository, and thus can be
installed from menu Tools > Addon Manager in FreeCAD. This is the recommended
installation method.
However, alternatively, it can also be installed
manually by downloading this repository using the "clone or download" button
above. Refer to FreeCAD
documentation
to learn more.
External rendering engines
In addition to workbench installation, you will also need to install and set
up one or more external rendering engines, among the
supported ones.
Usage
In quick-start mode, after installation has correctly been done, rendering a
FreeCAD model is just a 4-steps process:
-
Create a rendering project: Press the button in the toolbar
corresponding to your renderer <img src=./Render/resources/icons/Appleseed.svg height=32>
<img src=./Render/resources/icons/Cycles.svg height=32> <img src=./Render/resources/icons/Luxcore.svg
height=32> <img src=./Render/resources/icons/Povray.svg height=32> and select a template
suitable for your renderer
(you may start with a 'studio' flavour, like
appleseed_studio_light.appleseed, cycles_studio_light.xml, luxcore_studio_light.cfg or
povray_studio_light.pov)
-
Add views of your objects to your rendering project: Select both the
objects and the project, and press the 'Add view' button <img
src=./Render/resources/icons/RenderView.svg height=32>
-
Set your point of view:
Navigate in FreeCAD 3D View
to the desired position and switch to Perspective mode.
-
Render: Select your project and press the 'Render' button <img
src=./Render/resources/icons/Render.svg height=32> in toolbar (also available in project's
context menu).
...and you should get a first rendering of your model.
You may also find a short tutorial on how to get started here:
https://www.youtube.com/watch?v=8wsOnwjKG9M
More features
Optionally, you may tweak some particulars of your scene:
- Modify some options of your rendering project
- Adjust the way a particular object is rendered (view options)
- Add lights to your scene
- Add extra cameras
- Add materials to your objects
- Add textures to your materials
These adjustments should take place between steps 2 and 3.
FAQ
How to solve library issues (conflicts, not found etc.) within a FreeCAD AppImage
When using an AppImage, you might be confronted with an error like this on
execution of the "Render" command:
.../usr/lib/libstdc++.so.6: version 'CXXABI_1.3.15' not found
This is due to different library versions between your host system and the AppImage.
As a workaround, provide your host system libraries to the rendering command using the
"Prefix" field in the Render WB configuration:
env LD_LIBRARY_PATH="/usr/lib64"
The target path must be fitted to your distro.
You may also use such a wrapper (Luxcore example):
#!/bin/bash
LUXCORE_BIN=$(readlink -f $(dirname $0))
LUXCORE_LIB=/lib/x86_64-linux-gnu/
export LD_LIBRARY_PATH=$LUXCORE_LIB:$LD_LIBRARY_PATH
$LUXCORE_BIN/luxcoreui "$@"
(thanks to @ysard contribution in issue #456 and @jphigham in issue #159).
Contributing
Any contributions are welcome! Please read our
Contributing guidelines beforehand.
Feedback
For feedback, bugs, feature requests, and further discussion please use a
dedicated FreeCAD forum thread, or open an issue in this Github repo.
Code of Conduct
This project is covered by FreeCAD Code of
Conduct.
Please comply to this code in all your contributions (issue openings, pull
requests...).
License
The Render Workbench is licensed under the terms of GNU Lesser General Public
License (GNU LGPL) version 2 or any later version, except plugins help and
materialx (located in Render/plugins directory), that are
licensed under the terms of GNU General Public License (GNU GPL) version 3 or
any later version. See LICENSE file for more information.