igrigorik/http-2 được TopGit xếp vào nhóm dự án mã nguồn mở, với 909 sao trên GitHub, viết chủ yếu bằng Ruby. Pure Ruby implementation of HTTP/2 protocol
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Pure Ruby, framework and transport agnostic, implementation of HTTP/2 protocol and HPACK header compression with support for:
Binary framing parsing and encoding
Stream multiplexing and prioritization
Connection and stream flow control
Header compression and server push
Connection and stream management
And more... see API docs
Protocol specifications:
Hypertext Transfer Protocol Version 2 (RFC 7540)
HPACK: Header Compression for HTTP/2 (RFC 7541)
Getting started
$> gem install http-2
This implementation makes no assumptions as how the data is delivered: it could be a regular Ruby TCP socket, your custom eventloop, or whatever other transport you wish to use - e.g. ZeroMQ, avian carriers, etc.
Your code is responsible for feeding data into the parser, which performs all of the necessary HTTP/2 decoding, state management and the rest, and vice versa, the parser will emit bytes (encoded HTTP/2 frames) that you can then route to the destination. Roughly, this works as follows:
Checkout provided client and server implementations for basic examples.
Connection lifecycle management
Depending on the role of the endpoint you must initialize either a Client or a Server object. Doing so picks the appropriate header compression / decompression algorithms and stream management logic. From there, you can subscribe to connection level events, or invoke appropriate APIs to allocate new streams and manage the lifecycle. For example:
# - Server ---------------
server = HTTP2::Server.new
server.on(:stream) { |stream| ... } # process inbound stream
server.on(:frame) { |bytes| ... } # encoded HTTP/2 frames
server.ping { ... } # run liveness check, process pong response
server.goaway # send goaway frame to the client
# - Client ---------------
client = HTTP2::Client.new
client.on(:promise) { |stream| ... } # process push promise
stream = client.new_stream # allocate new stream
stream.headers({':method' => 'post', ...}, end_stream: false)
stream.data(payload, end_stream: true)
Events emitted by the connection object:
:promise
client role only, fires once for each new push promise
:stream
server role only, fires once for each new client stream
:frame
fires once for every encoded HTTP/2 frame that needs to be sent to the peer
Connection shutdown happens in two steps. Once a GOAWAY frame is sent or
received, no new streams may be opened: closed? turns true and new_stream
raises ConnectionClosed — new work belongs on a new connection. After a
graceful GOAWAY (:no_error), streams the peer may still complete keep
running: closing? distinguishes this draining state, in which the connection
keeps processing frames — including connection-level flow control — until the
last tracked stream closes. Streams the GOAWAY refused (id above its
last-stream-id) are reported via the :goaway event, so their callers can
retry them on a fresh connection.
Stream lifecycle management
A single HTTP/2 connection can multiplex multiple streams in parallel: multiple requests and responses can be in flight simultaneously and stream data can be interleaved and prioritized. Further, the specification provides a well-defined lifecycle for each stream (see below).
The good news is, all of the stream management, and state transitions, and error checking is handled by the library. All you have to do is subscribe to appropriate events (marked with ":" prefix in diagram below) and provide your application logic to handle request and response processing.
+--------+
PP | | PP
,--------| idle |--------.
/ | | \
v +--------+ v
+----------+ | +----------+
| | | H | |
,---|:reserved | | |:reserved |---.
| | (local) | v | (remote) | |
| +----------+ +--------+ +----------+ |
| | :active | | :active | |
| | ,-------|:active |-------. | |
| | H / ES | | ES \ H | |
| v v +--------+ v v |
| +-----------+ | +-----------+ |
| |:half_close| | |:half_close| |
| | (remote) | | | (local) | |
| +-----------+ | +-----------+ |
| | v | |
| | ES/R +--------+ ES/R | |
| `----------->| |<-----------' |
| R | :close | R |
`-------------------->| |<--------------------'
+--------+
For sake of example, let's take a look at a simple server implementation:
conn = HTTP2::Server.new
# emits new streams opened by the client
conn.on(:stream) do |stream|
stream.on(:active) { } # fires when stream transitions to open state
stream.on(:close) { } # stream is closed by client and server
stream.on(:headers) { |head| ... } # header callback
stream.on(:data) { |chunk| ... } # body payload callback
# fires when client terminates its request (i.e. request finished)
stream.on(:half_close) do
# ... generate_response
# send response
stream.headers({
":status" => 200,
"content-type" => "text/plain"
})
# split response between multiple DATA frames
stream.data(response_chunk, end_stream: false)
stream.data(last_chunk)
end
end
Events emitted by the Stream object:
:reserved
fires exactly once when a push stream is initialized
:active
fires exactly once when the stream become active and is counted towards the open stream limit
:headers
fires once for each received header block (multi-frame blocks are reassembled before emitting this event)
:data
fires once for every DATA frame (no buffering)
:half_close
fires exactly once when the opposing peer closes its end of connection (e.g. client indicating that request is finished, or server indicating that response is finished)
:close
fires exactly once when both peers close the stream, or if the stream is reset
:priority
fires once for each received priority update (server only)
Prioritization
Each HTTP/2 stream has a priority value that can be sent when the new stream is initialized, and optionally reprioritized later:
On the opposite side, the server can optimize its stream processing order or resource allocation by accessing the stream priority value (stream.priority).
Flow control
Multiplexing multiple streams over the same TCP connection introduces contention for shared bandwidth resources. Stream priorities can help determine the relative order of delivery, but priorities alone are insufficient to control how the resource allocation is performed between multiple streams. To address this, HTTP/2 provides a simple mechanism for stream and connection flow control.
Connection and stream flow control is handled by the library: all streams are initialized with the default window size (64KB), and send/receive window updates are automatically processed - i.e. window is decremented on outgoing data transfers, and incremented on receipt of window frames. Similarly, if the window is exceeded, then data frames are automatically buffered until window is updated.
The only thing left is for your application to specify the logic as to when to emit window updates:
conn.buffered_amount # check amount of buffered data
conn.window # check current window size
conn.window_update(1024) # increment connection window by 1024 bytes
stream.buffered_amount # check amount of buffered data
stream.window # check current window size
stream.window_update(2048) # increment stream window by 2048 bytes
Server push
An HTTP/2 server can send multiple replies to a single client request. To do so, first it emits a "push promise" frame which contains the headers of the promised resource, followed by the response to the original request, as well as promised resource payloads (which may be interleaved). A simple example is in order:
conn = HTTP2::Server.new
conn.on(:stream) do |stream|
stream.on(:headers) { |head| ... }
stream.on(:data) { |chunk| ... }
# fires when client terminates its request (i.e. request finished)
stream.on(:half_close) do
promise_header = { ':method' => 'GET',
':authority' => 'localhost',
':scheme' => 'https',
':path' => "/other_resource" }
# initiate server push stream
push_stream = nil
stream.promise(promise_header) do |push|
push.headers({...})
push_stream = push
end
# send response
stream.headers({
":status" => 200,
"content-type" => "text/plain"
})
# split response between multiple DATA frames
stream.data(response_chunk, end_stream: false)
stream.data(last_chunk)
# now send the previously promised data
push_stream.data(push_data)
end
end
When a new push promise stream is sent by the server, the client is notified via the :promise event:
conn = HTTP2::Client.new
conn.on(:promise) do |push|
# process push stream
end
The client can cancel any given push stream (via .close), or disable server push entirely by sending the appropriate settings frame:
Trang TopGit này là một snapshot — tab "Readme" hiển thị nguyên văn README của repo (đã bỏ link, giữ ảnh). Repo GitHub ở github.com/igrigorik/http-2 là nguồn chính thức.
igrigorik/http-2 có bao nhiêu sao?
igrigorik/http-2 có 909 sao GitHub — tải lại trang để xem số mới nhất, hoặc xem trực tiếp github.com/igrigorik/http-2. TopGit phản chiếu số sao của GitHub nhưng không cam kết đến từng phút.
igrigorik/http-2 có tag gì không?
Bản đồng bộ chưa ghi nhận topic GitHub nào cho igrigorik/http-2. GitHub topics hiển thị ở thanh bên phải trang repo — đó là nơi đáng kiểm tra nhất.
igrigorik/http-2 có trang demo không?
Dự án có trang chủ ở https://httpwg.github.io/specs/rfc7540.html. Tab "Readme" ở trang này thường có ảnh chụp và hướng dẫn bắt đầu nhanh.
igrigorik/http-2 còn đang phát triển không?
Commit gần nhất trên igrigorik/http-2 là 14 ngày trước (theo timestamp GitHub). Repo có 66 fork — một chỉ báo về mức độ quan tâm của cộng đồng.
igrigorik/http-2 dùng license gì?
igrigorik/http-2 phát hành theo license MIT. Nên mở file LICENSE trên GitHub để xác nhận — license metadata đôi khi lệch với thực tế dự án.
igrigorik/http-2 viết bằng ngôn ngữ gì?
igrigorik/http-2 chủ yếu viết bằng Ruby. Trường "language" của GitHub dựa trên phần lớn byte ở nhánh mặc định.
Đọc đầy đủ README ở tab phía trên.
Muốn nghe thêm một ý kiến về http-2?
Hỏi một AI đọc được trang này — một cú bấm là có ngay nhận định về http-2.