WerWolv/ImHex-Patterns
TopGit theo dõi WerWolv/ImHex-Patterns trên GitHub, đã đạt 987 sao. Hex patterns, include patterns and magic files for the use with the ImHex Hex Editor
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Snapshot
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ImHex Database
This repository serves as a database for files to use with the ImHex Hex Editor. It currently contains
- Patterns - Binary Format definitions for the Pattern Language
- Pattern Libraries - Libraries that make using the Pattern Language easier
- Magic Files - Custom magic file definitions for the use with libmagic
- Encodings - Custom encodings in the .tbl format
- Data Processor Nodes - Custom nodes made for ImHex's Data Processor
- Themes - Custom themes for ImHex
- Constants - Constants definition files
- Scripts - Various scripts to generate code or automate some tasks
- Yara - Custom Yara rules
Submissions
Most files in this repository have been submitted by the community. Please feel free to open a PR on your own and add files to it! Everything will immediately show up in ImHex's Content Store and gets bundled with the next release of ImHex.
Table of Contents
Hex Patterns
| Name | MIME | Path | Description |
|---|---|---|---|
| $I | patterns/ifile.hexpat | Windows Recycling Bin $I file | |
| 3DS | patterns/3ds.hexpat | Autodesk 3DS Max Model file | |
| 7Z | patterns/7z.hexpat | 7z File Format | |
| ADTFDAT | patterns/adtfdat.hexpat | ADTFDAT files | |
| ADTS | audio/x-hx-aac-adts | patterns/adts.hexpat | ADTS/AAC audio files |
| AFE2 | patterns/afe2.hexpat | Nintendo Switch Atmosphère CFW Fatal Error log | |
| AMD Ucode Container | patterns/amd_ucode_container.hexpat | AMD Linux Kernel microcode container | |
| AMD Ucode Patch | patterns/amd_ucode_patch.hexpat | AMD microcode patch | |
| ANI | application/x-navi-animation | patterns/ani.hexpat | Windows Animated Cursor file |
| APFS | patterns/fs/apfs.hexpat | Apple File Ssytem (APFS) | |
| AppleSingle | application/applefile | patterns/apple_single_double.hexpat | AppleSingle Dual Fork file |
| AppleDouble | multipart/appledouble | patterns/apple_single_double.hexpat | AppleDouble Resource Fork/Finder Metadata file |
| AR | application/x-archive | patterns/ar.hexpat | Static library archive files |
| ARC | patterns/arc.hexpat | Minecraft Legacy Console Edition ARC files | |
| ARIA2 | patterns/aria2.hexpat | ARIA2 Download Manager Control files | |
| ARM VTOR | patterns/arm_cm_vtor.hexpat | ARM Cortex M Vector Table Layout | |
| Arma 3 config | application/x.a3-rap | patterns/a3/a3_rap.hexpat | Arma 3 binary/rapified config |
| Arma 3 P3D (MLOD) | model/x.a3-p3d-mlod | patterns/a3/a3_p3d_mlod.hexpat | Arma 3 P3D model file (MLOD) |
| Arma 3 PAA | image/x.a3-paa | patterns/a3/a3_paa.hexpat | Arma 3 PAA texture file |
| Arma 3 RTM | application/x.a3-rtm | patterns/a3/a3_rtm.hexpat | Arma 3 RTM animation file (plain) |
| Arma 3 RTM (binarized) | application/x.a3-bmtr | patterns/a3/a3_bmtr.hexpat | Arma 3 RTM animation file (binarized) |
| Arma 3 texHeaders.bin | application/x.a3-texheaders | patterns/a3/a3_texheaders.hexpat | Arma 3 texture index file |
| Assassin's Creed: Unity | [patterns/AC Unity](patterns/Assassin's Creed: Unity) | Assassin's Creed: Unity archive files -- .forge & .data (compressed and decompressed) -- | |
| Bastion | patterns/bastion/* | Various Bastion files | |
| BeyondCompare BCSS | patterns/bcss.hexpat | BeyondCompare Snapshot (BCSS) file | |
| Bencode | application/x-bittorrent | patterns/bencode.hexpat | Bencode encoding, used by Torrent files |
| Prusa BGCODE | patterns/bgcode.hexpat | PrusaSlicer Binary G-Code files | |
| BLEND | patterns/blend.hexpat | Blender Project file | |
| BLF | patterns/blf.hexpat | Vector BLF Frame Logging Files | |
| Bloodborne | patterns/bloodborne_save.hexpat | Bloodborne character files (userdata0000 to userdata0009) | |
| BMP | image/bmp | patterns/bmp.hexpat | OS2/Windows Bitmap files |
| BIN | patterns/selinux.hexpat | SE Linux modules | |
| BINK Container | video/vnd.radgamettools.bink | patterns/bink_container.hexpat | RAD Game Tools Bink Video Container files |
| BINKA | patterns/binka.hexpat | RAD Game Tools Bink Audio (BINKA) files | |
| BSON | application/bson | patterns/bson.hexpat | BSON (Binary JSON) format |
| BTRFS Send Stream | patterns/btrfs_send_stream.hexpat | BTRFS Send Stream format | |
| bplist | application/x-bplist | patterns/bplist.hexpat | Apple's binary property list format (bplist) |
| BSP | patterns/bsp_goldsrc.hexpat | GoldSrc engine maps format (used in Half-Life 1) | |
| BZIP3 | patterns/bzip3.hexpat | Parses BZip3 compression (file format) by Kamila Szewczyk | |
| CAB | patterns/cab.hexpat | Microsoft Cabinet (CAB) Files | |
| CCHVA | patterns/cchva.hexpat | Command and Conquer Voxel Animation | |
| CCVXL | patterns/ccvxl.hexpat | Command and Conquer Voxel Model | |
| CCPAL | patterns/ccpal.hexpat | Command and Conquer Voxel Palette | |
| CGX | patterns/CGX.hexpat | PlayStation Mobile Shader | |
| CDA | patterns/cda.hexpat | Compact Disc Audio track | |
| CHD | patterns/chd.hexpat | MAME Compressed Hunks of Data file | |
| CHM | application/vnd.ms-htmlhelp | patterns/chm.hexpat | Windows HtmlHelp Data (ITSF / CHM) |
| Chromium Pak | patterns/chromium_pak.hexpat | Chromium pak file | |
| COFF | application/x-coff | patterns/coff.hexpat | Common Object File Format (COFF) executable |
| CPIO | application/x-cpio | patterns/cpio.hexpat | Old Binary CPIO Format |
| CPIO | patterns/cpio_portable_ascii.hexpat | Portable ASCII CPIO Format | |
| CPIO | patterns/cpio_new_ascii.hexpat | "New" ASCII CPIO Format | |
| CrashLvl | patterns/Crashlvl.hexpat | Crash Bandicoot - Back in Time (fan game) User created level format | |
| CREDHIST | patterns/credhist.hexpat | CREDHIST Format | |
| DDS | image/vnd-ms.dds | patterns/dds.hexpat | DirectDraw Surface |
| DEX | patterns/dex.hexpat | Dalvik EXecutable Format | |
| Devil May Cry HD Collection | [patterns/Devil May Cry HD Collection](patterns/Devil May Cry HD Collection) | 3D Model files used in Devil May Cry 3 HD Collection | |
| DICOM | application/dicom | patterns/dicom.hexpat | DICOM image format |
| DISK_PARSER (DFIR) | application/x-ima | patterns/DFIR/DISK_PARSER.hexpat | Recursive Disk/Volume/Filesystem parsing |
| DMG | patterns/dmg.hexpat | Apple Disk Image Trailer (DMG) | |
| DMP | patterns/dmp64.hexpat | Windows Kernel Dump(DMP64) | |
| DOS | application/x-dosexec | patterns/dos.hexpat | 16-bit real mode DOS EXE files |
| DOTNET_BinaryFormatter | patterns/dotnet_binaryformatter.hexpat | .NET BinaryFormatter | |
| DPAPI_Blob | patterns/dpapblob.hexpat | Data protection API Blob File Format | |
| DPAPI_MasterKey | patterns/dpapimasterkey.hexpat | Data protection API MasterKey | |
| DS_Store | patterns/dsstore.hexpat | .DS_Store file format | |
| DTA | patterns/max_v104.hexpat | Mechanized Assault and Exploration v1.04 (strategy game) save file format | |
| DTED | patterns/dted.hexpat | Digital Terrain Elevation Data (DTED) | |
| EBU STL | application/x-ebu-stl | patterns/ebu_stl.hexpat | EBU STL broadcast subtitle format |
| ELF | application/x-executable | patterns/elf.hexpat | ELF header in elf binaries |
| ESP32 Image | patterns/esp32_image.hexpat | Firmware image format for the ESP32 chip family | |
| ESP8266 Image | patterns/esp8266.hexpat | ESP8266 Firmware Image v1 | |
| EVTX | application/x-ms-evtx | patterns/evtx.hexpat | MS Windows Vista Event Log |
| EXFAT | patterns/fs/exfat.hexpat | Extensible File Allocation Table (exFAT) | |
| EXFAT (DFIR) | patterns/DFIR/exFAT.hexpat | Imported by DISK_PARSER.hexpat | |
| EXT4 | patterns/fs/ext4.hexpat | Ext4 File System | |
| FAS | patterns/fas_oskasoftware.hexpat patterns/fas_oskasoftware_old.hexpat (Old versions of Oska DeskMate) | Oska Software DeskMates FAS (Frames and Sequences) file | |
| FAT32 | patterns/fs/fat32.hexpat | FAT32 File System | |
| FAT32 (DFIR) | patterns/DFIR/FAT32.hexpat | Imported by DISK_PARSER.hexpat | |
| FBX | patterns/fbx.hexpat | Kaydara FBX Binary | |
| FDT | patterns/fdt.hexpat | Flat Linux Device Tree blob | |
| FFX | patterns/ffx/* | Various Final Fantasy X files | |
| File System | application/x-ima | patterns/fs/pattern.hexpat | Drive File System |
| FLAC | audio/flac | patterns/flac.hexpat | Free Lossless Audio Codec, FLAC Audio Format |
| FLC/FLIC | patterns/flc.hexpat | FLC/FLIC animation file | |
| FLV | patterns/flv.hexpat | FLv animation file | |
| Flipper Zero Settings | patterns/flipper_settings.hexpat | Flipper Zero Settings Files | |
| GB | application/x-gameboy-rom | patterns/gb.hexpat | Game Boy ROM |
| GBA | application/x-gameboy-advance-rom | patterns/gba.hexpat | Game Boy Advance ROM header |
| GBX | patterns/gbx.hexpat | GameBoy ROM file GBX footer | |
| Gen | patterns/gen.hexpat | Sega Genesis/MegaDrive ROM | |
| GGUF | patterns/gguf.hexpat | GGML Inference Models | |
| GIF | image/gif | patterns/gif.hexpat | GIF image files |
| GLTF | model/gltf-binary | patterns/gltf.hexpat | GL Transmission Format binary 3D model file |
| Gold Box Games: Character | patterns/GoldBox/GB_CHR.hexpat | Gold Box Game Character/Monster files | |
| Gold Box Games: Executable | patterns/GoldBox/GB_EXE.hexpat | Gold Box Game Executables | |
| Gold Box Games: Item Base | patterns/GoldBox/GB_ITM-Base.hexpat | Gold Box Game Item Base files | |
| Gold Box Games: Item Record | patterns/GoldBox/GB_ITM-Record.hexpat | Gold Box Game Item Record files | |
| Gold Box Games: Map | patterns/GoldBox/GB_GEO.hexpat | Gold Box Game Map files | |
| Gold Box Games: Unlimited Adventures Script | patterns/GoldBox/GB_UA_SCRIPT.hexpat | Gold Box Unlimited Adventures SCRIPT file | |
| Gold Box Games: Vault | patterns/GoldBox/GB_VLT.hexpat | Gold Box Game Vault files | |
| GVAS | patterns/gvas.hexpat | Unreal Engine 4+ Save Game file | |
| GZIP | application/gzip | patterns/gzip.hexpat | GZip compressed data format |
| Halo Tag | patterns/hinf_tag.hexpat | Halo Infinite Tag Files | |
| Halo Module | patterns/hinf_module.hexpat | Halo Infinite Module Archive Files | |
| Halo HavokScript | patterns/hinf_luas.hexpat | Halo Infinite HavokScript 5.1 Bytecode | |
| HPROF | patterns/hprof.hexpat | Java HPROF Profiler Data Format | |
| HSDT | patterns/hsdt.hexpat | HiSilicon device-tree table images | |
| ICO | patterns/ico.hexpat | Icon (.ico) or Cursor (.cur) files | |
| ID3 | audio/mpeg | patterns/id3.hexpat | ID3 tags in MP3 files |
| IM*H | patterns/imah.hexpat | DJI Signed Firmware (IM*H) | |
| Intel HEX | patterns/intel_hex.hexpat | Intel hexadecimal object file format definition | |
| IP | patterns/ip.hexpat | Ethernet II Frames (IP Packets) | |
| IPS | patterns/ips.hexpat | IPS (International Patching System) files | |
| ISO | application/x-iso9660-image | patterns/iso.hexpat | ISO 9660 file system |
| Java Class | application/x-java-applet | patterns/java_class.hexpat | Java Class files |
| JPEG | image/jpeg | patterns/jpeg.hexpat | JPEG Image Format |
| Kindle Update | patterns/kindle_update.hexpat | Kindle Update Package | |
| KTX | image/ktx | patterns/ktx.hexpat | Khronos TeXture 1.0 |
| LOC | patterns/loc.hexpat | Minecraft Legacy Console Edition Language file | |
| Lua 4.0 | patterns/lua40.hexpat | Lua 4.0 bytecode | |
| LUC | patterns/popcap_luc.hexpat | PopCap's proprietary Lua bytecode | |
| Lua 5.0 | patterns/lua50.hexpat | Lua 5.0 bytecode | |
| Lua 5.1 | patterns/lua51.hexpat | Lua 5.1 bytecode | |
| Lua 5.2 | patterns/lua52.hexpat | Lua 5.2 bytecode | |
| Lua 5.3 | patterns/lua53.hexpat | Lua 5.3 bytecode | |
| Lua 5.4 | patterns/lua54.hexpat | Lua 5.4 bytecode | |
| LCE Savefile | patterns/lcesave.hexpat | Minecraft Legacy Console Edition save file | |
| LZ4 | application/x-lz4 | patterns/lz4.hexpat | LZ4 Frame Format |
| LZNT1 | patterns/lznt1.hexpat | LZNT1 compressed data format | |
| Mach-O | application/x-mach-binary | patterns/macho.hexpat | Mach-O executable |
| MIDI | audio/midi | patterns/midi.hexpat | MIDI header, event fields provided |
| MIFARE Classic 1K | application/x-mifare-classic | patterns/mifare/mifare-1k.hexpat | MIFARE Classic EV1 1K (MF1S50yyX/V1) |
| MIFARE Classic 4K | application/x-mifare-classic | patterns/mifare/mifare-4k.hexpat | MIFARE Classic EV1 4K (MF1S70yyX/V1) |
| MiniDump | application/x-dmp | patterns/minidump.hexpat | Windows MiniDump files |
| MO | patterns/mo.hexpat | GNU Machine Object (MO) files containing translations for gettext | |
| mp4 | video/mp4 | patterns/mp4.hexpat | MPEG-4 Part 14 digital multimedia container format |
| msgpack | application/x-msgpack | patterns/msgpack.hexpat | MessagePack binary serialization format |
| MSSCMP | patterns/msscmp.hexpat | Miles Sound System Compressed Archive | |
| NACP | patterns/nacp.hexpat | Nintendo Switch NACP files | |
| NBT | patterns/nbt.hexpat | Minecraft NBT format | |
| N64 | patterns/n64.hexpat | Nintendo 64 ROM header | |
| NDS | application/x-nintendo-ds-rom | patterns/nds.hexpat | DS Cartridge Header |
| NE | application/x-ms-ne-executable | patterns/ne.hexpat | NE header and Standard NE fields |
| nes | patterns/nes.hexpat | Nintendo Entertainment System ROM | |
| NSF | patterns/nsf.hexpat | NES Sound Format | |
| NSFe | patterns/nsfe.hexpat | NES Sound Format extended | |
| NotepadCache | patterns/notepad-cache.hexpat | Windows Notepad Cache | |
| NotepadStateFile | patterns/notepad-state.hexpat | Windows Notepad .bin State files | |
| NotepadWindowState | patterns/notepadwindowstate.hexpat | Windows 11 Notepad - Window State .bin file | |
| NRO | patterns/nro.hexpat | Nintendo Switch NRO files | |
| NSO | patterns/nso.hexpat | Nintendo Switch NSO files | |
| NTAG | patterns/ntag.hexpat | NTAG213/NTAG215/NTAG216, NFC Forum Type 2 Tag compliant IC | |
| NTFS | patterns/fs/ntfs.hexpat | NTFS (NT File System) | |
| NTFS (DFIR) | patterns/DFIR/NTFS.hexpat | Imported by DISK_PARSER.hexpat | |
| OGG | audio/ogg | patterns/ogg.hexpat | OGG Audio format |
| ORP / ORS | patterns/orp.hexpat | OpenRGB profile format | |
| PACK | patterns/roblox_pack.hexpat | Roblox shader archive format | |
| PAK | patterns/xgspak.hexpat | Exient XGS Engine Pak files | |
| PCAP | application/vnd.tcpdump.pcap | patterns/pcap.hexpat | pcap header and packets |
| PcapNG | application/vnd.tcpdump.pcap | patterns/pcapng.hexpat | pcapng header and packets |
| PCK | patterns/pck.hexpat | Minecraft Legacy Console Edition .pck file | |
| PCX | application/x-pcx | patterns/pcx.hexpat | PCX Image format |
| PE | application/x-dosexec application/x-msdownload | patterns/pe.hexpat | PE header, COFF header, Standard COFF fields and Windows Specific fields |
| PEF | patterns/pef.hexpat | Preffered Executable Format executable (for Mac OS 7.1.2 - Mac OS 10.4 / BeOS) | |
| PEX | patterns/pex.hexpat | Bethesda Papyrus executable compiled script file | |
| PP | patterns/selinuxpp.hexpat | SE Linux package | |
| PFS0 | patterns/pfs0.hexpat | Nintendo Switch PFS0 archive (NSP files) | |
| PF | patterns/pf.hexpat | Microsoft uncompressed prefetch files (.pf) | |
| Pickle | patterns/pickle.hexpat | Python Pickle Protocol | |
| PIF | image/pif | patterns/pif.hexpat | PIF Image Format |
| PKM | patterns/pkm.hexpat | PKM texture format | |
| PNG | image/png | patterns/png.hexpat | PNG image files |
| PRODINFO | patterns/prodinfo.hexpat | Nintendo Switch PRODINFO | |
| Protobuf | patterns/protobuf.hexpat | Google Protobuf encoding | |
| psafe3 | patterns/psafe3.hexpat | Password Safe V3 | |
| PyInstaller | patterns/pyinstaller.hexpat | PyInstaller binray files | |
| PYC | application/x-bytecode.python | patterns/pyc.hexpat | Python bytecode files |
| QBCL | patterns/qbcl.hexpat | Qubicle voxel scene project file | |
| QOI | image/qoi | patterns/qoi.hexpat | QOI image files |
| Quake 3 engine demo | patterns/q3demo.hexpat | Demos/replays of most Quake 3 engine games | |
| quantized-mesh | patterns/quantized-mesh.hexpat | Cesium quantized-mesh terrain | |
| RAR | application/x-rar | patterns/rar.hexpat | RAR archive file format |
| RAS | image/x-sun-raster | patterns/ras.hexpat | RAS image files |
| RCF 1.2 | patterns/rcf_v1_2.hexpat | Radcore Cement Library 1.2 file header | |
| ReFS | patterns/refs.hexpat | Microsoft Resilient File System | |
| RGBDS | patterns/rgbds.hexpat | RGBDS object file format | |
| RPM | patterns/rpm.hexpat | RPM package file format | |
| RSC | patterns/rsc.hexpat | BYOND Resource Cache file | |
| SDB | patterns/sdb.hexpat | Shim DataBase file format | |
| Shell Link | application/x-ms-shortcut | patterns/lnk.hexpat | Windows Shell Link file format |
| shp | patterns/shp.hexpat | ESRI shape file | |
| SHR | patterns/SHR.hexpat | Apple IIgs Super Hi-Res (SHR) + PaintWorks Animation (ANI) | |
| shx | patterns/shx.hexpat | ESRI index file | |
| smk | patterns/smk.hexpat | Smacker video file | |
| SNES | patterns/snes.hexpat | Super Nintendo Entertainment System ROM header | |
| sup | patterns/sup.hexpat | PGS Subtitle | |
| SPC | patterns/spc.hexpat | Super Nintendo Entertainment System SPC-700 dump file | |
| SPIRV | patterns/spirv.hexpat | SPIR-V header and instructions | |
| Spore EAPd Resource | patterns/Spore/spore-pdr.hexpat | Spore EAPd Resource (Binary Patch) | |
| STDF | patterns/stdfv4.hexpat | Standard test data format for IC testers | |
| STL | model/stl | patterns/stl.hexpat | STL 3D Model format |
| StuffItV5 | application/x-stuffit | patterns/sit5.hexpat | StuffIt V5 archive |
| SQLite3 | application/vnd.sqlite3 | patterns/sqlite3.hexpat | SQLite3 Database |
| SWF | application/x-shockwave-flash | patterns/swf.hexpat | Shockwave Flash file format |
| TA | patterns/optee_ta.hexpat | OPTEE Trusted Application Executable | |
| TAR | application/x-tar | patterns/tar.hexpat | Tar file format |
| TARC | patterns/tarc.hexpat | KEX Engine TARC file format | |
| TES | patterns/wintec_tes.hexpat | Wintec TES GPS log | |
| Thumbcache | patterns/thumbcache.hexpat | Windows thumbcache_*.db | |
| TIFF | image/tiff | patterns/tiff.hexpat | Tag Image File Format |
| TGA | image/tga | patterns/tga.hexpat | Truevision TGA/TARGA image |
| TTF | font/ttf, font/otf | patterns/ttf.hexpat | TrueType and OpenType font format |
| Ubiquiti | patterns/ubiquiti.hexpat | Ubiquiti Firmware (update) image | |
| UPK | patterns/upk-ue3.hexpat | Unreal Engine 3 UPK file | |
| UEFI | patterns/uefi.hexpat | UEFI structs for parsing efivars | |
| UEFI Boot Entry | patterns/uefi_boot_entry.hexpat | UEFI Boot Entry (Load option) | |
| UEFI Variable Store | patterns/uefi_fv_varstore.hexpat | UEFI Firmware Volume Variable Store | |
| UF2 | patterns/uf2.hexpat | USB Flashing Format | |
| Unity Asset Bundle | patterns/unity-asset-bundle.hexpat | Unity Asset Bundle | |
| Unity Web Data 1.0 | patterns/unity_web_data.hexpat | Unity Web Data 1.0 | |
| Valve VPK | patterns/valve_vpk.hexpat | Valve Package File | |
| VBMeta | patterns/vbmeta.hexpat | Android VBMeta image | |
| VDF | patterns/vdf.hexpat | Binary Value Data Format (.vdf) files | |
| VEADO | patterns/veado.hexpat | veadotube mini avatar file | |
| VGM | patterns/vgm.hexpat | VGM (Video Game Music) sound log | |
| VHD | application/x-vhd | patterns/vhd.hexpat | Connectix Virtual Hard Disk format |
| VHDX | patterns/vhdx.hexpat | Microsoft Hyper-V Virtual Hard Disk format | |
| VOX | patterns/vox.hexpat | MagicaVoxel scene description format | |
| WAV | audio/x-wav | patterns/wav.hexpat | RIFF header, WAVE header, PCM header |
| WAS | patterns/was_oskasoftware.hexpat | Oska Software DeskMates WAS/WA3 (WAVE/MP3 Set) file | |
| WAD | patterns/wad.hexpat | DOOM WAD Archive | |
| WebP | image/webp | patterns/webp.hexpat | Google WebP image |
| XBEH | audio/x-xbox-executable | patterns/xbeh.hexpat | Xbox executable |
| XCI | patterns/xci.hexpat | Nintendo Switch XCI cartridge ROM | |
| XGT | patterns/xgt.hexpat | Exient XGS Engine Texture | |
| Xilinx BIT | patterns/xilinx_bit.hexpat | Xilinx FPGA Bitstreams | |
| Xilinx Bootgen | application/x-xilinx-boot-zynqmp | patterns/xilinx_bootgen.hexpat | Xilinx ZynqMP Boot Images |
| ZIM | patterns/zim.hexpat | ZIM file format | |
| ZIP | application/zip | patterns/zip.hexpat | End of Central Directory Header, Central Directory File Headers |
| ZLIB | application/zlib | patterns/zlib.hexpat | ZLIB compressed data format |
| Zone | patterns/zone.hexpat | Minecraft Infdev 20100624 Zone file | |
| ZSTD | application/zstd | patterns/zstd.hexpat | Zstandard compressed data format |
| MOD | 3d-model/mod | patterns/DMC3HD-Mod.hexpat | 3D Model files used in Devil May Cry 3 HD Collection |
| CBM BASIC | commodore_basic.hexpat | Commodore BASIC | |
| Atari XEX | xex.hexpat | Atari 8-bit binary format | |
| Terminfo | application/x-terminfo and application/x-terminfo2 | patterns/terminfo.hexpat | Compiled (legacy and extended) term info entry |
| CSNAP | csnap.hexpat | ClipboardEdit Clipboard Snapshot format |
Scripts
| Name | Path | Description |
|---|---|---|
| svd2pat | scripts/svd2pat.py | Converts a ARM .svd register MMIO definition file into a pattern |
| csv2tbl | scripts/csv2tbl.py | Converts a 010 editor CSV encoding file into a table file |
Pattern Libraries
| Name | Path | Description |
|---|---|---|
| libhex | includes/hex/* | Functions to interact with ImHex |
| libstd | includes/std/* | Pattern Language Standard Library |
| libtype | includes/type/* | Various custom types with special formatters |
Yara rules
| Name | Path | Description |
|---|---|---|
| Official Rules | yara/official_rules/* | Official Yara rules repository |
Magic files
| Name | Path | Description |
|---|---|---|
| Arma 3 | magic/arma3_magic | Identifies Arma 3 binary formats |
| Nintendo Switch | magic/nintendo_switch_magic | Identifies common file types used on the Nintendo Switch |
| Portable Executable | magic/portable_executable_magic | Identifies PE files used on Windows |
Constants files
| Name | Path | Description |
|---|---|---|
| CRC-16 | constants/crc16.json | Constants associated with CRC-16 operations |
| CRC-32 | constants/crc32.json | Constants associated with CRC-32 operations |
| HTTP-Codes | constants/http_status.json | HTTP Status code values |
| Linux Error Codes | constants/linux_errors.json | Values of Linux error results |
Encoding files
| Name | Path | Description |
|---|---|---|
| Arabic ISO | encodings/arabic_iso.tbl | Arabic ISO encoding |
| Arabic Windows | encodings/arabic_windows.tbl | Arabic Windows encoding |
| ASCII | encodings/ascii.tbl | Regular ASCII encoding |
| ASCII+ANSI | encodings/ascii_ansi.tbl | Extended ASCII encoding |
| ASCII+OEM | encodings/ascii_oem.tbl | ASCII encoding with Windows OEM characters |
| Baltic ISO | encodings/baltic_iso.tbl | Baltic ISO encoding |
| Baltic Windows | encodings/baltic_windows.tbl | Baltic Windows encoding |
| Big5 (Traditional Chinese) | encodings/big5.tbl | Big5 encoding for Traditional Chinese |
| Cyrillic ISO | encodings/cyrillic_iso.tbl | Cyrillic ISO encoding |
| Cyrillic Windows | encodings/cyrillic_windows.tbl | Cyrillic Windows encoding |
| Cyrillic KOI8-R | encodings/cyrillic_koi8_r.tbl | Cyrillic KOI8-R encoding (Russian Characters) |
| Cyrillic KOI8-U | encodings/cyrillic_koi8_u.tbl | Cyrillic KOI8-U encoding (Ukranian Characters) |
| Eastern Europe ISO | encodings/eastern_europe_iso.tbl | Eastern Europe ISO encoding |
| Eastern Europe Windows | encodings/eastern_europe_windows.tbl | Eastern Europe Windows encoding |
| EBCDIC | encodings/ebcdic.tbl | Extended Binary Coded Decimal Interchange Code, developed by IBM for their Main Frames |
| EUC-JP | encodings/euc_jp.tbl | EUC-JP encoding with NEC special and IBM extended characters |
| EUC-KR | encodings/euc_kr.tbl | EUC-KR encoding |
| Greek ISO | encodings/greek_iso.tbl | Greek ISO encoding |
| Greek Windows | encodings/greek_windows.tbl | Greek Windows encoding |
| Hebrew ISO | encodings/hebrew_iso.tbl | Hebrew ISO encoding |
| Hebrew Windows | encodings/hebrew_windows.tbl | Hebrew Windows encoding |
| ISO/IEC 646 | encodings/iso_646.tbl | ISO/IEC 646 encoding, an older version of ASCII |
| ISO/IEC 6937 | encodings/iso_6937.tbl | ISO/IEC 6937 encoding, an extension of ASCII containing additional character |
| JIS 0201 | encodings/jis_x_0201.tbl | JIS X 0201 encoding in UTF-8 |
| JIS X 0211 | encodings/jis_x_0211.tbl | JIS X 0211 encoding in UTF-8 |
| JIS 0213 | encodings/jis_x_0213.tbl | JIS X 0213 encoding in UTF-8 |
| Macintosh | encodings/macintosh.tbl | Macintosh character encoding used by the Kermit protocol |
| Pokémon (English, Generation 1) | encodings/pokegen1_en.tbl | Character encoding used by the English generation 1 Pokémon games |
| Pokémon (English, Generation 3) | encodings/pokegen3_en.tbl | Character encoding used by the English generation 3 Pokémon games |
| Shift-JIS UTF-8 | encodings/shiftjis.tbl | Shift-JIS encoding in UTF-8 |
| Thai | encodings/thai.tbl | Thai character encoding |
| Turkish ISO | encodings/turkish_iso.tbl | Turkish ISO encoding |
| Turkish Windows | encodings/turkish_windows.tbl | Turkish Windows encoding |
| UTF-8 | encodings/utf8.tbl | UTF-8 encoding |
| Vietnamese | encodings/vietnamese.tbl | Vietnamese character encoding |
Data Processor Nodes
| Name | Path | Description |
|---|---|---|
| Caesar Cipher | nodes/caesar.hexnode | Simple adjustable per-byte Caecar Cipher (ROT) |
| XOR Cipher | nodes/xor.hexnode | XORs a input with a repeating XOR pad |
Themes
| Name | Path | Description |
|---|---|---|
| Visual Studio Dark | themes/vs_dark.json | Theme similar to Visual Studio's Dark theme |
| Solarized Dark | themes/solarized_dark.json | Solarized Dark Theme |
| Catppuccin Latte | themes/catppuccin-latte.json | Catppuccin Latte Flavor (Light Theme) |
| Catppuccin Frappe | themes/catppuccin-frappe.json | Catppuccin Frappe Flavor (Dark Theme) |
| Catppuccin Macchiato | themes/catppuccin-macchiato.json | Catppuccin Macchiato Flavor (Dark Theme) |
| Catppuccin Mocha | themes/catppuccin-mocha.json | Catppuccin Mocha Flavor (Dark Theme) |
| Theme Lion | themes/theme_lion.json | Semantic CLion inspired theme (Dark Theme) |
| Retina Dark | themes/retina_dark.json | Semantic theme based on Dark Theme |
Disassemblers
| Name | Path | Description |
|---|---|---|
| 8051 | disassemblers/8051.json | Intel 8051 Architecture |
Repo liên quan
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Trả lời nhanh
Đọc thêm về WerWolv/ImHex-Patterns ở đâu?
Trang TopGit này là một snapshot — tab "Readme" hiển thị nguyên văn README của repo (đã bỏ link, giữ ảnh). Repo GitHub ở github.com/WerWolv/ImHex-Patterns là nguồn chính thức.
WerWolv/ImHex-Patterns có bao nhiêu sao?
WerWolv/ImHex-Patterns có 987 sao GitHub — tải lại trang để xem số mới nhất, hoặc xem trực tiếp github.com/WerWolv/ImHex-Patterns. TopGit phản chiếu số sao của GitHub nhưng không cam kết đến từng phút.
WerWolv/ImHex-Patterns có phải mã nguồn mở không?
Có — WerWolv/ImHex-Patterns phát hành theo license GPL-2.0, nghĩa là mã nguồn mở để đọc, fork và (tùy license) tái sử dụng. Mã: github.com/WerWolv/ImHex-Patterns.
WerWolv/ImHex-Patterns có trang demo không?
Dự án có trang chủ ở https://github.com/WerWolv/ImHex. Tab "Readme" ở trang này thường có ảnh chụp và hướng dẫn bắt đầu nhanh.
WerWolv/ImHex-Patterns là gì?
WerWolv/ImHex-Patterns (WerWolv/ImHex-Patterns) là dự án Rust trên GitHub. Theo mô tả gốc: Hex patterns, include patterns and magic files for the use with the ImHex Hex Editor
Đọc đầy đủ README ở tab phía trên.