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Godot Engine review: issues and PRs, 2017-2026

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Review by Topgit.dev for godotengine/godot, with GitHub repository stats and README context.
Quick verdict

Godot Engine is a free, MIT-licensed engine for building 2D and 3D games from one editor, developed independently by its community rather than a company. It carries 115,658 GitHub stars, exports to desktop, mobile, web, and console targets, but the README skips exact build commands or a plugin marketplace. Reach for it if full game ownership and zero licensing fees matter to you; skip it if you need those specifics spelled out first.

Stars
โ˜… 120.0k
Forks
โ‘‚ 27.5k
Contributors
๐Ÿ‘ฅ 3.9k
Language
C++
License
MIT
Topic
โ€”
Updated
Nov 2026

The oldest account in this evidence set is dated 2017-07-27, while the repository itself was registered on GitHub on 2014-01-04. In a GitHub issue by NullNeska, 2017-07-27, the reporter lists Windows 10 and godot3.0alpha1, then describes a kinematic body and a tilemap where "moving the kinematic body around worked as normal however occasionally one of the tiles" did something else. The excerpt ends there, so the symptom itself is not visible. The issue is closed, with 193 comments and 25 reactions.

The next entry is the issue filed under nicklunt, 2018-07-29, also closed, with 255 comments and 15 reactions. Its body now opens with a Bugsquad edit, so the following sentence is a triage note rather than the reporter's own words: "This bug has been well confirmed as something that's caused by specific USB peripherals and their drivers", apparently triggering an elusive DirectInput bug on Windows.

After that, firsthand accounts stop for years. Items dated between 2021-03-03 and 2025-04-23 are headlines or side discussions, such as a thread about a documentation passage that was removed, and none of them describes using the engine; I skipped them.

The recent comments I use run from 2026-07-01 to 2026-07-23 and all come from Hacker News. On the first day, ivorius, 2026-07-01 wrote "I made a PR like that, but it was rejected by the community", adding that the reasons were partly valid and partly not. The excerpt does not say what the pull request contained. The same day, strangecasts, 2026-07-01 pointed to "their ongoing effort to restore C# support to web builds" and explained that "in Godot 3.x .NET integration was done through Mono, so web games could just bundle the Mono interpreter"; the sentence about 4.x is cut off. On 2026-07-23, mdtrooper, 2026-07-23 wrote "Godot has the cli from 2016" and linked a docs tutorial; the excerpt does not show what the thread was comparing it to.

Set against that, the numbers are large: 119,943 stars on a repository that took its latest push on 2026-11-10, and 18,999 open issues. Five usable opinions from five people, two of them on GitHub and three on one site, say very little about how the engine is received day to day. The README calls Godot free under the MIT license and says it exports to desktop, mobile, web and console platforms, but none of the collected accounts tests that claim.

Two questions the evidence leaves open: does the Windows input fault from 2018 survive in current releases, and does C# work in web builds yet?

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Source & attribution

Facts and quotes sourced from the godotengine/godot GitHub repository and its README.

GitHub data ยท last synced Nov 10, 2026Reviewed by Henry
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