mobxjs/mobx.dart sits at 2.5k stars on GitHub, written primarily in Dart. MobX for the Dart language. Hassle-free, reactive state-management for your Dart and Flutter apps.
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mobx.dart
MobX for the Dart language.
Supercharge the state-management in your Dart apps with Transparent Functional Reactive Programming (TFRP)
We are looking for maintainers. Reach out on Discord or GitHub Issues!
Introduction
Core Concepts
Observables
@observable
@readonly
@computed
Actions
Reactions
Contributing
Introduction
MobX is a state-management library that makes it simple to connect the
reactive data of your application with the UI. This wiring is completely automatic
and feels very natural. As the application-developer, you focus purely on what reactive-data
needs to be consumed in the UI (and elsewhere) without worrying about keeping the two
in sync.
It's not really magic but it does have some smarts around what is being consumed (observables)
and where (reactions), and automatically tracks it for you. When the observables
change, all reactions are re-run. What's interesting is that these reactions can be anything from a simple
console log, a network call to re-rendering the UI.
MobX has been a very effective library for the JavaScript
apps and this port to the Dart language aims to bring the same levels of productivity.
Sponsors
We are very thankful to our sponsors to make us part of their Open Source Software (OSS) program. [Become a sponsor]
Past Sponsors
Get Started
Follow along with the Getting Started guide on the MobX.dart Website.
Go deep
For a deeper coverage of MobX, do check out MobX Quick Start Guide. Although the book uses the JavaScript version of MobX, the concepts are 100% applicable to Dart and Flutter.
Core Concepts
At the heart of MobX are three important concepts: Observables, Actions and Reactions.
Observables
Observables represent the reactive-state of your application. They can be simple scalars to complex object trees. By
defining the state of the application as a tree of observables, you can expose a reactive-state-tree that the UI
(or other observers in the app) consume.
A simple reactive-counter is represented by the following observable:
import 'package:mobx/mobx.dart';
final counter = Observable(0);
More complex observables, such as classes, can be created as well.
class Counter {
Counter() {
increment = Action(_increment);
}
final _value = Observable(0);
int get value => _value.value;
set value(int newValue) => _value.value = newValue;
Action increment;
void _increment() {
_value.value++;
}
}
On first sight, this does look like some boilerplate code which can quickly go out of hand!
This is why we added mobx_codegen to the mix that allows you to replace the above code with the following:
import 'package:mobx/mobx.dart';
part 'counter.g.dart';
class Counter = CounterBase with _$Counter;
abstract class CounterBase with Store {
@observable
int value = 0;
@action
void increment() {
value++;
}
}
Note the use of annotations to mark the observable properties of the class. Yes, there is some header boilerplate here
but its fixed for any class. As you build more complex classes this boilerplate
will fade away and you will mostly focus on the code within the braces.
Note: Annotations are available via the mobx_codegen package.
Readonly
If you want to reduce your code you may want to swap @observable for @readonly.
For every private variable it generates a public getter such that the client of your store
can't change its value. Read more about it here
Computed Observables
What can be derived, should be derived. Automatically.
The state of your application consists of core-state and derived-state. The core-state is state inherent to the domain you are dealing with. For example, if you have a Contact entity, the firstName and lastName form the core-state of Contact. However, fullName is derived-state, obtained by combining firstName and lastName.
Such derived state, that depends on core-state or other derived-state is called a Computed Observable. It is automatically kept in sync when its underlying observables change.
State in MobX = Core-State + Derived-State
import 'package:mobx/mobx.dart';
part 'contact.g.dart';
class Contact = ContactBase with _$Contact;
abstract class ContactBase with Store {
@observable
String firstName;
@observable
String lastName;
@computed
String get fullName => '$firstName, $lastName';
}
In the example above fullName is automatically kept in sync if either firstName and/or lastName changes.
Actions
Actions are how you mutate the observables. Rather than mutating them directly, actions
add a semantic meaning to the mutations. For example, instead of just doing value++,
firing an increment() action carries more meaning. Besides, actions also batch up
all the notifications and ensure the changes are notified only after they complete.
Thus the observers are notified only upon the atomic completion of the action.
Note that actions can also be nested, in which case the notifications go out
when the top-most action has completed.
final counter = Observable(0);
final increment = Action((){
counter.value++;
});
When creating actions inside a class, you can take advantage of annotations!
import 'package:mobx/mobx.dart';
part 'counter.g.dart';
class Counter = CounterBase with _$Counter;
abstract class CounterBase with Store {
@observable
int value = 0;
@action
void increment() {
value++;
}
}
Asynchronous Actions
MobX.dart handles asynchronous actions automatically and does not require wrapping the code with runInAction.
Reactions complete the MobX triad of observables, actions and reactions. They are
the observers of the reactive-system and get notified whenever an observable they
track is changed. Reactions come in few flavors as listed below. All of them
return a ReactionDisposer, a function that can be called to dispose the reaction.
One striking feature of reactions is that they automatically track all the observables without any explicit wiring. The act of reading an observable within a reaction is enough to track it!
The code you write with MobX appears to be literally ceremony-free!
ReactionDisposer autorun(Function(Reaction) fn)
Runs the reaction immediately and also on any change in the observables used inside
fn.
import 'package:mobx/mobx.dart';
final greeting = Observable('Hello World');
final dispose = autorun((_){
print(greeting.value);
});
greeting.value = 'Hello MobX';
// Done with the autorun()
dispose();
// Prints:
// Hello World
// Hello MobX
Monitors the observables used inside the predicate() function and runs the effect() when
the predicate returns a different value. Only the observables inside predicate() are tracked.
import 'package:mobx/mobx.dart';
final greeting = Observable('Hello World');
final dispose = reaction((_) => greeting.value, (msg) => print(msg));
greeting.value = 'Hello MobX'; // Cause a change
// Done with the reaction()
dispose();
// Prints:
// Hello MobX
Monitors the observables used inside predicate() and runs the effect()when it returns true. After the effect() is run, when automatically disposes itself. So you can think of when as a one-timereaction. You can also dispose when() pre-maturely.
import 'package:mobx/mobx.dart';
final greeting = Observable('Hello World');
final dispose = when((_) => greeting.value == 'Hello MobX', () => print('Someone greeted MobX'));
greeting.value = 'Hello MobX'; // Causes a change, runs effect and disposes
// Prints:
// Someone greeted MobX
Similar to when but returns a Future, which is fulfilled when the predicate() returns true. This is a convenient way of waiting for the predicate() to turn true.
One of the most visual reactions in the app is the UI. The Observer widget (which is part of the flutter_mobx package), provides a granular observer of the observables used in its builder function. Whenever these observables change, Observer rebuilds and renders.
Below is the Counter example in its entirety.
import 'package:flutter/material.dart';
import 'package:flutter_mobx/flutter_mobx.dart';
import 'package:mobx/mobx.dart';
part 'counter.g.dart';
class Counter = CounterBase with _$Counter;
abstract class CounterBase with Store {
@observable
int value = 0;
@action
void increment() {
value++;
}
}
class CounterExample extends StatefulWidget {
const CounterExample({Key key}) : super(key: key);
@override
_CounterExampleState createState() => _CounterExampleState();
}
class _CounterExampleState extends State<CounterExample> {
final _counter = Counter();
@override
Widget build(BuildContext context) => Scaffold(
appBar: AppBar(
title: const Text('Counter'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Observer(
builder: (_) => Text(
'${_counter.value}',
style: const TextStyle(fontSize: 20),
)),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _counter.increment,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
Contributing
If you have read up till here, then 🎉🎉🎉. There are couple of ways in which you can contribute to
the growing community of MobX.dart.
Pick up any issue marked with "good first issue"
Propose any feature, enhancement
Report a bug
Fix a bug
Participate in a discussion and help in decision making
Write and improve some documentation. Documentation is super critical and its importance
cannot be overstated!
Send in a Pull Request :-)
Chime in and
Contributors ✨
Thanks goes to these wonderful people (emoji key):
Pavan Podila 💻 📖 👀
katis 💻 🤔 👀 ⚠️
Scott Hyndman 💻 🤔 👀 ⚠️
Michael Bui 💻 📖 👀 💡
Remi Rousselet 💻 📖 👀
adiaKhaitan 📖
Jacob Moura 💻 📖 🌍
Daniel Albuquerque 🌍
Marco Scannadinari 📖
lsaudon 💻 📖
Efthymis Sarmpanis 💻
Giri Jeedigunta 📖 💡
Hebri Ramnath Nayak 📖
Robert Brunhage 📖
Brady Trainor 📖
Kushagra Saxena 📖 💡
Pedro Massango 🌍
Peter Czibik 💻
Luan Nico 📖
Kobi 💻
Ryan 📖
Ivan Terekhin 💻
Yoav Rofé 📖
Mateusz Wojtczak 📖
Timur Artikov 💻
Saurabh Sohoni 📖
renanzdm 📖
Rachman Chavik 💻
Nathan Cabasso 🐛 💻
geisterfurz007 📖 🖋
Romuald Barbe 💻
Alexander Mazuruk 💡
Alberto Bonacina 📖
Roland Ibragimov 📖
zyzhao 📖
Xinhai Wang 📖
Henry Mayer 💻 ⚠️
Sergey 💻 ⚠️
Jason Rai 📖
Joshua de Guzman 💡
Jan Hertlein 📖
Evo Stamatov 💻
Davi Eduardo 📖
Leonardo Custodio 💻 📖
Prince Srivastava 💡 💻
Muhammad Muhajir 📖
D 📖
David Martos 💻
Issa Nimaga 📖
Ascênio 💻 📖
Alex Isaienko 💻
Moritz Weber 💻
Carter Snook 📖
Brian Robles 💻 ⚠️
harrypunk 📖
Ikko Ashimine 📖
amond 💻 ⚠️ 👀 📖
fzyzcjy 💻 📖 👀
Vandad Nahavandipoor 📖
Sergey Molchanovsky 💻
ko16a46 💻
Yatharth Chauhan 📖
Parth Baraiya 💻 🐛
Altynbek Aidarbekov 💻
CpedniyNikon 📖
Tirth 📖
Joshua Wade 💻
Jonathan Landon 💻
This project follows the all-contributors specification. Contributions of any kind welcome!
The most recent commit recorded on mobxjs/mobx.dart was 19 days ago, based on the GitHub push timestamp. The repository has 319 forks — one of the better signals of community interest.
How many stars does mobxjs/mobx.dart have?
mobxjs/mobx.dart has 2.5k GitHub stars — refresh the page for the live number, or check github.com/mobxjs/mobx.dart. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.
Is mobxjs/mobx.dart open source?
Yes — mobxjs/mobx.dart ships under the MIT license, which makes its source code freely readable (and, depending on license terms, forkable and reusable). Source: github.com/mobxjs/mobx.dart.
What else is in the Mobile space?
mobxjs/mobx.dart is tracked by TopGit under the Mobile category, alongside 7 GitHub-tagged topics. Trending and Topics pages list peer repositories of comparable stars and language.
What topics is mobxjs/mobx.dart associated with?
GitHub's repository topics for mobxjs/mobx.dart: "dart", "dart-language", "flutter", "mobx", "pub", "reactive", "state-management". TopGit's editorial category is Mobile.
Where can I see mobxjs/mobx.dart in action?
The project maintains a homepage at https://mobx.netlify.app. The README tab on this page also usually contains screenshots and a quickstart.
Where do I read more about mobxjs/mobx.dart?
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Read full README in the tab above.
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