A server-side entry in TopGit's GitHub warehouse: NVIDIA/thrust, 5.0k stars, Backend, C++. [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
Snapshot summary built from the project's own GitHub metadata — there's no written TopGit review yet. The page will update automatically when a full review is published.
WHY NO REVIEW YET
TopGit writes full reviews for the most-starred, most-requested repositories. This page is a snapshot until then — see the READ ME tab for the original README in full.
:warning: The Thrust repository has been archived and is now part of the unified nvidia/cccl repository. See the announcement here for more information. Please visit the new repository for the latest updates. :warning:
Thrust: The C++ Parallel Algorithms Library
Examples
Godbolt
Documentation
Thrust is the C++ parallel algorithms library which inspired the introduction
of parallel algorithms to the C++ Standard Library.
Thrust's high-level interface greatly enhances programmer productivity
while enabling performance portability between GPUs and multicore CPUs.
It builds on top of established parallel programming frameworks (such as CUDA,
TBB, and OpenMP).
It also provides a number of general-purpose facilities similar to those found
in the C++ Standard Library.
The NVIDIA C++ Standard Library is an open source project; it is available on
GitHub and included in the NVIDIA HPC SDK and CUDA Toolkit.
If you have one of those SDKs installed, no additional installation or compiler
flags are needed to use libcu++.
Examples
Thrust is best learned through examples.
The following example generates random numbers serially and then transfers them
to a parallel device where they are sorted.
#include <thrust/host_vector.h>
#include <thrust/device_vector.h>
#include <thrust/generate.h>
#include <thrust/sort.h>
#include <thrust/copy.h>
#include <thrust/random.h>
int main() {
// Generate 32M random numbers serially.
thrust::default_random_engine rng(1337);
thrust::uniform_int_distribution<int> dist;
thrust::host_vector<int> h_vec(32 << 20);
thrust::generate(h_vec.begin(), h_vec.end(), [&] { return dist(rng); });
// Transfer data to the device.
thrust::device_vector<int> d_vec = h_vec;
// Sort data on the device.
thrust::sort(d_vec.begin(), d_vec.end());
// Transfer data back to host.
thrust::copy(d_vec.begin(), d_vec.end(), h_vec.begin());
}
See it on Godbolt
This example demonstrates computing the sum of some random numbers in parallel:
#include <thrust/host_vector.h>
#include <thrust/device_vector.h>
#include <thrust/generate.h>
#include <thrust/reduce.h>
#include <thrust/functional.h>
#include <thrust/random.h>
int main() {
// Generate random data serially.
thrust::default_random_engine rng(1337);
thrust::uniform_real_distribution<double> dist(-50.0, 50.0);
thrust::host_vector<double> h_vec(32 << 20);
thrust::generate(h_vec.begin(), h_vec.end(), [&] { return dist(rng); });
// Transfer to device and compute the sum.
thrust::device_vector<double> d_vec = h_vec;
double x = thrust::reduce(d_vec.begin(), d_vec.end(), 0, thrust::plus<int>());
}
See it on Godbolt
This example show how to perform such a reduction asynchronously:
#include <thrust/host_vector.h>
#include <thrust/device_vector.h>
#include <thrust/generate.h>
#include <thrust/async/copy.h>
#include <thrust/async/reduce.h>
#include <thrust/functional.h>
#include <thrust/random.h>
#include <numeric>
int main() {
// Generate 32M random numbers serially.
thrust::default_random_engine rng(123456);
thrust::uniform_real_distribution<double> dist(-50.0, 50.0);
thrust::host_vector<double> h_vec(32 << 20);
thrust::generate(h_vec.begin(), h_vec.end(), [&] { return dist(rng); });
// Asynchronously transfer to the device.
thrust::device_vector<double> d_vec(h_vec.size());
thrust::device_event e = thrust::async::copy(h_vec.begin(), h_vec.end(),
d_vec.begin());
// After the transfer completes, asynchronously compute the sum on the device.
thrust::device_future<double> f0 = thrust::async::reduce(thrust::device.after(e),
d_vec.begin(), d_vec.end(),
0.0, thrust::plus<double>());
// While the sum is being computed on the device, compute the sum serially on
// the host.
double f1 = std::accumulate(h_vec.begin(), h_vec.end(), 0.0, thrust::plus<double>());
}
See it on Godbolt
Getting The Thrust Source Code
Thrust is a header-only library; there is no need to build or install the project
unless you want to run the Thrust unit tests.
The CUDA Toolkit provides a recent release of the Thrust source code in
include/thrust. This will be suitable for most users.
Users that wish to contribute to Thrust or try out newer features should
recursively clone the Thrust Github repository:
For CMake-based projects, we provide a CMake package for use with
find_package. See the CMake README for more
information. Thrust can also be added via add_subdirectory or tools like
the CMake Package Manager.
For non-CMake projects, compile with:
The Thrust include path (-I<thrust repo root>)
The libcu++ include path (-I<thrust repo root>/dependencies/libcudacxx/)
The CUB include path, if using the CUDA device system (-I<thrust repo root>/dependencies/cub/)
By default, the CPP host system and CUDA device system are used.
These can be changed using compiler definitions:
-DTHRUST_HOST_SYSTEM=THRUST_HOST_SYSTEM_XXX,
where XXX is CPP (serial, default), OMP (OpenMP), or TBB (Intel TBB)
-DTHRUST_DEVICE_SYSTEM=THRUST_DEVICE_SYSTEM_XXX, where XXX is
CPP, OMP, TBB, or CUDA (default).
Developing Thrust
Thrust uses the CMake build system to build unit tests, examples, and header
tests.
To build Thrust as a developer, it is recommended that you use our
containerized development system:
# Clone Thrust and CUB repos recursively:
git clone --recursive https://github.com/NVIDIA/thrust.git
cd thrust
# Build and run tests and examples:
ci/local/build.bash
That does the equivalent of the following, but in a clean containerized
environment which has all dependencies installed:
# Clone Thrust and CUB repos recursively:
git clone --recursive https://github.com/NVIDIA/thrust.git
cd thrust
# Create build directory:
mkdir build
cd build
# Configure -- use one of the following:
cmake .. # Command line interface.
ccmake .. # ncurses GUI (Linux only).
cmake-gui # Graphical UI, set source/build directories in the app.
# Build:
cmake --build . -j ${NUM_JOBS} # Invokes make (or ninja, etc).
# Run tests and examples:
ctest
By default, a serial CPP host system, CUDA accelerated device system, and
C++14 standard are used.
This can be changed in CMake and via flags to ci/local/build.bash
More information on configuring your Thrust build and creating a pull request
can be found in the contributing section.
Licensing
Thrust is an open source project developed on GitHub.
Thrust is distributed under the Apache License v2.0 with LLVM Exceptions;
some parts are distributed under the Apache License v2.0 and the
Boost License v1.0.
The most recent commit recorded on NVIDIA/thrust was 2.5 years ago, based on the GitHub push timestamp. The repository has 760 forks — one of the better signals of community interest.
How does NVIDIA/thrust compare to other Backend projects?
NVIDIA/thrust is tracked by TopGit in the Backend category, with 5.0k GitHub stars and written in C++. Browse the Backend topic page on TopGit to compare it against similar projects by stars and activity.
How many stars does NVIDIA/thrust have?
NVIDIA/thrust has 5.0k GitHub stars — refresh the page for the live number, or check github.com/NVIDIA/thrust. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.
What is NVIDIA/thrust?
NVIDIA/thrust (NVIDIA/thrust) is a C++ project on GitHub. From the project's own README: [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
What language is NVIDIA/thrust written in?
NVIDIA/thrust is written primarily in C++. GitHub's language field is based on the largest share of bytes in the default branch.
TopGit places NVIDIA/thrust in the Backend category based on its GitHub topics and description (tagged: "algorithms", "cpp", "cpp11"). Categories are assigned from real repository metadata, not editorial guesswork.
Read full README in the tab above.
Still deciding about thrust?
One click hands the question to an AI along with this page — see what it says about thrust.