Apress/Ray-Tracing-Gems-II
Snapshot of Apress/Ray-Tracing-Gems-II: 947★, C++. Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
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How active is development on Apress/Ray-Tracing-Gems-II?
The most recent commit recorded on Apress/Ray-Tracing-Gems-II was 4.0 years ago, based on the GitHub push timestamp. The repository has 102 forks — one of the better signals of community interest.
How many stars does Apress/Ray-Tracing-Gems-II have?
Apress/Ray-Tracing-Gems-II has 947 GitHub stars — refresh the page for the live number, or check github.com/Apress/Ray-Tracing-Gems-II. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.
Is Apress/Ray-Tracing-Gems-II open source?
Yes — Apress/Ray-Tracing-Gems-II ships under the MIT license, which makes its source code freely readable (and, depending on license terms, forkable and reusable). Source: github.com/Apress/Ray-Tracing-Gems-II.
What is Apress/Ray-Tracing-Gems-II?
Apress/Ray-Tracing-Gems-II (Apress/Ray-Tracing-Gems-II) is a C++ project on GitHub. From the project's own README: Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Where do I read more about Apress/Ray-Tracing-Gems-II?
This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/Apress/Ray-Tracing-Gems-II is the definitive source.
Read full README in the tab above.
