4.9k GitHub stars and counting — ArthurBrussee/brush is a Rust project TopGit is tracking across repositories on the platform. 3D Reconstruction for all
Snapshot summary built from the project's own GitHub metadata — there's no written TopGit review yet. The page will update automatically when a full review is published.
WHY NO REVIEW YET
TopGit writes full reviews for the most-starred, most-requested repositories. This page is a snapshot until then — see the READ ME tab for the original README in full.
<video src=https://github.com/user-attachments/assets/5756967a-846c-44cf-bde9-3ca4c86f1a4d>A video showing various Brush features and scenes
Massive thanks to @GradeEterna for the beautiful scenes
Brush is a 3D reconstruction engine using Gaussian splatting. It works on a wide range of systems: macOS/windows/linux, AMD/Nvidia/Intel cards, Android, and in a browser. To achieve this, it uses WebGPU compatible tech and the Burn machine learning framework.
Machine learning for real time rendering has tons of potential, but most ML tools don't work well with it: Rendering requires realtime interactivity, usually involve dynamic shapes & computations, don't run on most platforms, and it can be cumbersome to ship apps with large CUDA deps. Brush on the other hand produces simple dependency free binaries, runs on nearly all devices, without any setup.
Try the web demoNOTE: Only works on Chrome and Edge. Firefox and Safari are hopefully supported soon)
Features
Training
Brush takes in COLMAP data or datasets in the Nerfstudio format. Training is fully supported natively, on mobile, and in a browser. While training you can interact with the scene and see the training dynamics live, and compare the current rendering to input views as the training progresses.
It also supports masking images:
Images with transparency. This will force the final splat to match the transparency of the input.
A folder of images called 'masks'. This ignores parts of the image that are masked out.
Viewer
Brush also works well as a splat viewer, including on the web. It can load .ply & .compressed.ply files. You can stream in data from a URL (for a web app, simply append ?url=).
Brush also can load .zip of splat files to display them as an animation, or a special ply that includes delta frames (see cat-4D and Cap4D!).
CLI
Brush can be used as a CLI. Run brush --help to get an overview. Every CLI command can work with --with-viewer which also opens the UI, for easy debugging.
While training, additional data can be visualized with the excellent rerun. To install rerun on your machine, please follow their instructions. Open the ./brush_blueprint.rbl in the viewer for best results.
Building Brush
First install rust 1.88+. You can run tests with cargo test --all. Brush uses the wonderful rerun for additional visualizations while training, run cargo install rerun-cli if you want to use it.
Windows/macOS/Linux
Use cargo run --release from the workspace root to make an optimized build. Use cargo run to run a debug build.
Web
Brush can be compiled to WASM. Run npm run dev to start the demo website using Next.js, see the web directory in app/brush-app/web.
Brush uses wasm-pack to build the WASM bundle. You can also use it without a bundler, see wasm-pack's documentation.
WebGPU is still an upcoming standard, and as such, only Chrome 134+ on Windows and macOS is currently supported.
Android
As a one time setup, make sure you have the Android SDK & NDK installed.
Check if ANDROID_NDK_HOME and ANDROID_HOME are set
Add the Android target to rust rustup target add aarch64-linux-android
Install cargo-ndk to manage building a lib cargo install cargo-ndk
You can now either run the project from Android Studio (Android Studio does NOT build the rust code), or run it from the command line:
./gradlew build
./gradlew installDebug
adb shell am start -n com.splats.app/.MainActivity
You can also open this folder as a project in Android Studio and run things from there. Nb: Running in Android Studio does not rebuild the rust code automatically.
Benchmarks
Rendering and training are generally faster than gsplat. You can run benchmarks of some of the kernels using cargo bench.
Acknowledgements
gSplat, for their reference version of the kernels
Peter Hedman, George Kopanas & Bernhard Kerbl, for the many discussions & pointers.
The Burn team, for help & improvements to Burn along the way
Raph Levien, for the original version of the GPU radix sort.
GradeEterna, for feedback and their scenes.
Disclaimer
This is not an official Google product. This repository is a forked public version of the google-research repository
Yes — ArthurBrussee/brush ships under the Apache-2.0 license, which makes its source code freely readable (and, depending on license terms, forkable and reusable). Source: github.com/ArthurBrussee/brush.
What is ArthurBrussee/brush?
ArthurBrussee/brush (ArthurBrussee/brush) is a Rust project on GitHub. From the project's own README: 3D Reconstruction for all
Where do I read more about ArthurBrussee/brush?
This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/ArthurBrussee/brush is the definitive source.
Read full README in the tab above.
Still deciding about brush?
One click hands the question to an AI along with this page — see what it says about brush.