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BradLarson/GPUImage3

BradLarson/GPUImage3
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TopGit repo profile for BradLarson/GPUImage3, with GitHub repository stats and README context.
Stars
★ 2.9k
Forks
⑂ 371
Language
Swift
Topic
—
License
BSD-3-Clause
Updated
2.3y ago
Contributors
—
Homepage
—
QUICK VERDICT

BradLarson/GPUImage3 is a Swift project with 2.9k stars. GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

Snapshot summary built from the project's own GitHub metadata — there's no written TopGit review yet. The page will update automatically when a full review is published.

WHY NO REVIEW YET

TopGit writes full reviews for the most-starred, most-requested repositories. This page is a snapshot until then — see the READ ME tab for the original README in full.

Snapshot

Stars★ 2.9k
Forks⑂ 371
LanguageSwift
Topic—
LicenseBSD-3-Clause
Homepage—

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FREQUENTLY ASKED

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Does BradLarson/GPUImage3 have any tags?

TopGit's last sync did not record any GitHub topics for BradLarson/GPUImage3. GitHub topics appear in the right sidebar of a repository page; that's the authoritative place to check.

How active is development on BradLarson/GPUImage3?

The most recent commit recorded on BradLarson/GPUImage3 was 2.3 years ago, based on the GitHub push timestamp. The repository has 371 forks — one of the better signals of community interest.

How many stars does BradLarson/GPUImage3 have?

BradLarson/GPUImage3 has 2.9k GitHub stars — refresh the page for the live number, or check github.com/BradLarson/GPUImage3. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.

What language is BradLarson/GPUImage3 written in?

BradLarson/GPUImage3 is written primarily in Swift. GitHub's language field is based on the largest share of bytes in the default branch.

Where do I read more about BradLarson/GPUImage3?

This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/BradLarson/GPUImage3 is the definitive source.

Read full README in the tab above.

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