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libretro/glsl-shaders

libretro/glsl-shaders
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TopGit repo profile for libretro/glsl-shaders, with GitHub repository stats and README context.
Stars
★ 1.2k
Forks
⑂ 248
Language
GLSL
Topic
License
Updated
2mo ago
Contributors
Homepage
QUICK VERDICT

libretro/glsl-shaders — an open-source project — sits at 1.2k GitHub stars. This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

Snapshot summary built from the project's own GitHub metadata — there's no written TopGit review yet. The page will update automatically when a full review is published.

WHY NO REVIEW YET

TopGit writes full reviews for the most-starred, most-requested repositories. This page is a snapshot until then — see the READ ME tab for the original README in full.

Snapshot

Stars★ 1.2k
Forks⑂ 248
LanguageGLSL
Topic
License
Homepage

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Top 21 contributors to libretro/glsl-shaders

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FREQUENTLY ASKED

Quick answers

How active is development on libretro/glsl-shaders?

The most recent commit recorded on libretro/glsl-shaders was 2 months ago, based on the GitHub push timestamp. The repository has 248 forks — one of the better signals of community interest.

How many stars does libretro/glsl-shaders have?

libretro/glsl-shaders has 1.2k GitHub stars — refresh the page for the live number, or check github.com/libretro/glsl-shaders. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.

Is libretro/glsl-shaders open source?

TopGit's metadata for libretro/glsl-shaders does not record a license. Most public repositories on GitHub ARE open source, but the exact terms vary — verify by opening the LICENSE file directly.

What is libretro/glsl-shaders?

libretro/glsl-shaders (libretro/glsl-shaders) is a GLSL project on GitHub. From the project's own README: This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

What language is libretro/glsl-shaders written in?

libretro/glsl-shaders is written primarily in GLSL. GitHub's language field is based on the largest share of bytes in the default branch.

Where do I read more about libretro/glsl-shaders?

This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/libretro/glsl-shaders is the definitive source.

Read full README in the tab above.