libretro/glsl-shaders
libretro/glsl-shaders — an open-source project — sits at 1.2k GitHub stars. This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
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How active is development on libretro/glsl-shaders?
The most recent commit recorded on libretro/glsl-shaders was 2 months ago, based on the GitHub push timestamp. The repository has 248 forks — one of the better signals of community interest.
How many stars does libretro/glsl-shaders have?
libretro/glsl-shaders has 1.2k GitHub stars — refresh the page for the live number, or check github.com/libretro/glsl-shaders. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.
Is libretro/glsl-shaders open source?
TopGit's metadata for libretro/glsl-shaders does not record a license. Most public repositories on GitHub ARE open source, but the exact terms vary — verify by opening the LICENSE file directly.
What is libretro/glsl-shaders?
libretro/glsl-shaders (libretro/glsl-shaders) is a GLSL project on GitHub. From the project's own README: This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
What language is libretro/glsl-shaders written in?
libretro/glsl-shaders is written primarily in GLSL. GitHub's language field is based on the largest share of bytes in the default branch.
Where do I read more about libretro/glsl-shaders?
This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/libretro/glsl-shaders is the definitive source.
Read full README in the tab above.