onevcat/XUPorter is a C# project with 596 stars. Add files and frameworks to your Xcode project after it is generated by Unity 3D.
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XUPorter can help you to add files and frameworks to your Xcode 4 project after it is generated by Unity 3D automatically and dramatically. Lot of changes from XCodeEditor-for-Unity.
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Installation
Add all files of the repo to your Unity project's Editor Folder: {$ProjectFolder}/Assets/Editor/XUPorter or you can download this unity package and import to your project.
Some demos are contained in /Mods folder, they are just a tutorial to help you getting start. Please feel free to delete or substitute all files in that folder as soon as you know how to use XUPorter. A simplified MiniJSON is now used in XUPorter, but I put it into a namespace, so there is no worry of conflicting, even if you are already using a same JSON wrapper.
XUPorter require Unity 3.5 or higher and Xcode 4 to work properly. I have tested for Xcode 5 DP and it can work well now too.
Usage
After the Unity's building phase, OnPostProcessBuild in XCodePostProcess.cs will be called and Xcode project file will be modified. All .projmods (which is in JSON) will be treated as Xcode patch setting files (In the demos, all .projmods files are in /Mods folder). XUPorter will find and read all projmods files in /Assets and modify Xcode project file as settings.
In these setting files, specify the fields using a json pattern.
group:The group name in Xcode to which files and folders will added by this projmods file
libs:The name of libs should be added in Xcode Build Phases, libz.dylib for example. If you want to import a .a lib to Xcode, add it as a file(in "files")
frameworks:The name of framework should be added in Xcode Build Phases, Security.framework for example. If you want to add a third party framework, add it using a relative path to files section instead of here.
headerpaths:Header Search Paths in Build Setting of Xcode
files:Files which should be added
folders:Folders which should be added. All file and folders(recursively) will be added
excludes:Regular expression pattern. Matched files will not be added.
compiler_flags: Compiler flags which should be added, e.g. "-Wno-vexing-parse"
linker_flags: Linker flags which should be added, e.g. "-ObjC"
embed_binaries: Optional fields, support XCode 6+ Embed Framework feature. Notice: The frameworks must added already in frameworks or files fields.
plist: edit the Info.plist file, only the urltype is supported currently. in url type settings, name and schemes are required, while role is optional and is Editor by default.
Use : for folders and files to add compiler flags to those files. For example: path/to/my/folder:-fobjc-arc or path/to/my/file.m:-fobjc-arc. You can add multiple compiler flags by using , to seperate them, too.
One example, the following file will add all files in /iOS/KKKeychain to the Xcode group KKKeychain and add the Security.framework to Xcode project.
Thanks for all contributors of this project. Especially @pronebird and @MatthewMaker's great effort!
LICENSE
This code is distributed under the terms and conditions of the MIT license.
Copyright (c) 2012 Wei Wang @onevcat
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
The most recent commit recorded on onevcat/XUPorter was 6.3 years ago, based on the GitHub push timestamp. The repository has 235 forks — one of the better signals of community interest.
How many stars does onevcat/XUPorter have?
onevcat/XUPorter has 596 GitHub stars — refresh the page for the live number, or check github.com/onevcat/XUPorter. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.
Is onevcat/XUPorter open source?
Yes — onevcat/XUPorter ships under the MIT license, which makes its source code freely readable (and, depending on license terms, forkable and reusable). Source: github.com/onevcat/XUPorter.
What is onevcat/XUPorter?
onevcat/XUPorter (onevcat/XUPorter) is a C# project on GitHub. From the project's own README: Add files and frameworks to your Xcode project after it is generated by Unity 3D.
Where do I read more about onevcat/XUPorter?
This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/onevcat/XUPorter is the definitive source.
Read full README in the tab above.
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