patriciogonzalezvivo/glslEditor
patriciogonzalezvivo/glslEditor is tracked by TopGit as an open-source project, with 2.6k stars on GitHub, written primarily in JavaScript. Simple WebGL Fragment Shader Editor
Snapshot summary built from the project's own GitHub metadata — there's no written TopGit review yet. The page will update automatically when a full review is published.
TopGit writes full reviews for the most-starred, most-requested repositories. This page is a snapshot until then — see the READ ME tab for the original README in full.
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Quick answers
How active is development on patriciogonzalezvivo/glslEditor?
The most recent commit recorded on patriciogonzalezvivo/glslEditor was 3.6 years ago, based on the GitHub push timestamp. The repository has 268 forks — one of the better signals of community interest.
Is patriciogonzalezvivo/glslEditor open source?
Yes — patriciogonzalezvivo/glslEditor ships under the MIT license, which makes its source code freely readable (and, depending on license terms, forkable and reusable). Source: github.com/patriciogonzalezvivo/glslEditor.
What license does patriciogonzalezvivo/glslEditor use?
patriciogonzalezvivo/glslEditor is released under the MIT license. Always verify the LICENSE file directly on GitHub for the authoritative terms — license strings can be edited out of sync with a project's actual stance.
What topics is patriciogonzalezvivo/glslEditor associated with?
GitHub's repository topics for patriciogonzalezvivo/glslEditor: "electron", "glsl", "glsl-editors", "glsl-sandbox", "glsleditor", "shader-editor", "shaders", "texture", "webgl". TopGit's editorial category is open-source.
Where can I see patriciogonzalezvivo/glslEditor in action?
The project maintains a homepage at http://editor.thebookofshaders.com. The README tab on this page also usually contains screenshots and a quickstart.
Where do I read more about patriciogonzalezvivo/glslEditor?
This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/patriciogonzalezvivo/glslEditor is the definitive source.
Read full README in the tab above.
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