rocksdanister/WebGL-Fluid-Simulation
rocksdanister/WebGL-Fluid-Simulation — an open-source project — sits at 86 GitHub stars. Play with fluids in your browser.
Snapshot summary built from the project's own GitHub metadata — there's no written TopGit review yet. The page will update automatically when a full review is published.
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How active is development on rocksdanister/WebGL-Fluid-Simulation?
The most recent commit recorded on rocksdanister/WebGL-Fluid-Simulation was 1.8 years ago, based on the GitHub push timestamp. The repository has 44 forks — one of the better signals of community interest.
How many stars does rocksdanister/WebGL-Fluid-Simulation have?
rocksdanister/WebGL-Fluid-Simulation has 86 GitHub stars — refresh the page for the live number, or check github.com/rocksdanister/WebGL-Fluid-Simulation. TopGit mirrors GitHub's count but does not claim minute-by-minute accuracy.
Is rocksdanister/WebGL-Fluid-Simulation open source?
Yes — rocksdanister/WebGL-Fluid-Simulation ships under the MIT license, which makes its source code freely readable (and, depending on license terms, forkable and reusable). Source: github.com/rocksdanister/WebGL-Fluid-Simulation.
What is rocksdanister/WebGL-Fluid-Simulation?
rocksdanister/WebGL-Fluid-Simulation (rocksdanister/WebGL-Fluid-Simulation) is a JavaScript project on GitHub. From the project's own README: Play with fluids in your browser.
What language is rocksdanister/WebGL-Fluid-Simulation written in?
rocksdanister/WebGL-Fluid-Simulation is written primarily in JavaScript. GitHub's language field is based on the largest share of bytes in the default branch.
What license does rocksdanister/WebGL-Fluid-Simulation use?
rocksdanister/WebGL-Fluid-Simulation is released under the MIT license. Always verify the LICENSE file directly on GitHub for the authoritative terms — license strings can be edited out of sync with a project's actual stance.
Where do I read more about rocksdanister/WebGL-Fluid-Simulation?
This TopGit page is a snapshot — the READ ME tab shows the project's own README content (links stripped, images preserved). The GitHub repository at github.com/rocksdanister/WebGL-Fluid-Simulation is the definitive source.
Read full README in the tab above.
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